Commit Graph

20 Commits

Author SHA1 Message Date
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Emil Axelsson 6007f1d70d Feature/model lighting (#670)
* Fix NH texture and add lighting options
* Add missing comma
* Light sources: work in progress.
* Add light sources
* Remove unused values
* Add types to documentation
* Add light sources to various missions
* Code cleanup based on review
2018-07-13 09:01:43 +02:00
Jonathas Costa 206ff69e41 Fixed normals. (#553) 2018-03-14 13:18:19 -04:00
Alexander Bock 737e82584a Issue/24 (#549)
* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Jonathas Costa 95e0cf478d Added support to G-Buffer. (#532) 2018-02-26 21:11:22 -05:00
Alexander Bock dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock cedd8adf0d Remove const qualifier from shaders as it causes shaders to not compile on Mac 2017-08-03 12:05:58 -04:00
Alexander Bock 19f8e30813 Change RenderableModel "Rotation.ModelTransform" to "ModelTransform"
Add Property descriptions to the documentation file
Remove update method from StaticTranslation
Remove spelling error in RenderableGlobe
Remove rotation from renderablemodel projection
Fix setting the Origin through the GUI
Reorder Optional and documentation arguments for DocumentationEntry, and making Optional a non-optional argument
2017-07-27 00:22:17 -04:00
Alexander Bock 77b15724b5 More shader cleanup
Remove dedicated logs folder
Change openspaceengine to create logs folder automatically
2017-07-19 15:44:30 -04:00
Alexander Bock 88265a469d Cleanup of shader code 2017-07-19 01:27:01 -04:00
Alexander Bock e7b08e1e25 Cleanup copyright information in shaders 2017-07-18 16:24:57 -04:00
Alexander Bock 35636890da Various fixes for the New Horizons scene
- Fix transparency issue making the New Horizons module invisible
  - Fix the offsets of the instruments on board New Horizons
  - Fix the missing projections occurred by switching the radius specifications from PSC to regular coordinates
  - Update the accurate kernel usage
2017-07-14 18:53:40 -04:00
Alexander Bock 94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Kalle Bladin 6b9358f975 Update path to consider line fade and create proper bounding sphere for renderable model. 2016-08-09 19:59:51 -04:00
Kalle Bladin 4e0bbe2da0 Solve bug that cause some vertices to be misplaced in MultiModelGeometry and calculate MVP matrix for renderable model in double precision 2016-08-02 19:14:52 -04:00
Kalle 5883d75047 Update render function in renderable model to avoid precision errors and remove psc dependency. 2016-07-22 17:05:34 -04:00
Alexander Bock 906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock f266f0bcee Updated copyright header 2016-02-05 22:47:37 +01:00
Emil Axelsson d4ff8119d1 refactor abuffer and add msaa support. volumes temporarily disabled. 2016-02-02 11:30:27 +01:00
Alexander Bock ca7dcd4762 Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
2015-05-21 15:17:38 +02:00