* updating files for orex return
* Changes to osirisrex assets to bring mission events up to date
* Removed accidental duplicate line from merge
* Enable low-res Bennu model by default
* Modify osirisrex asset to only include the low-res BennuProjection asteroid model
* Adapt version numbers, change to 2-space indentation
Co-authored-by: Micah <micahnyc@gmail.com>
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Allways load all glyphs immediately for GlobeLabelsComponent, to avoid errors on font loading
* Unify used font sizes, to avoid filling font atlas (especially for globes, as we now load all glyphs immediately)
* Make font size properties read-only, to prevent users from triggering these errors during runtime
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties
* Add MinMaxRange ViewOption for Vec2 properties
* Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**)
* Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**)
* Add comments for some assets that have labels that are not working correctly
Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
* Scale the JWST to correct size
* Add non standard units as option for ModelScale
* Add boolean option to invert the ModelScale of a RenderableModel
* Update JWST prism to correct size and matching rotation of JWST