/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SCREENSPACEFRAMEBUFFER___H__ #define __OPENSPACE_CORE___SCREENSPACEFRAMEBUFFER___H__ #include #include namespace ghoul::opengl { class FramebufferObject; class Texture; } // namespace ghoul::opengl namespace openspace { namespace documentation { struct Documentation; } /** * Creates a texture by rendering to a framebuffer, this is then used on a screen space * plane. This class lets you add renderfunctions that should render to a framebuffer with * an attached texture. The texture is then used on a screen space plane that works both * in fisheye and flat screens. */ class ScreenSpaceRenderableFramebuffer : public ScreenSpaceRenderable { public: using RenderFunction = std::function; explicit ScreenSpaceRenderableFramebuffer(const ghoul::Dictionary& dictionary); virtual ~ScreenSpaceRenderableFramebuffer() override; void initializeGL() override; void deinitializeGL() override; void render(const RenderData& renderData) override; bool isReady() const override; void addRenderFunction(RenderFunction renderFunction); void removeAllRenderFunctions(); static documentation::Documentation Documentation(); protected: void createFramebuffer(); properties::Vec2Property _size; private: void bindTexture() override; static int id(); std::unique_ptr _framebuffer; std::vector> _renderFunctions; std::unique_ptr _texture; }; } //namespace openspace #endif // __OPENSPACE_CORE___SCREENSPACEFRAMEBUFFER___H__