/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__ #define __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__ #include #include #include #include #include #include #include #include #include #include #include namespace ghoul::filesystem { class File; } namespace ghoul::opengl { class ProgramObject; class Texture; } // namespace ghoul::opengl namespace openspace { namespace documentation { struct Documentation; } class RenderableStars : public Renderable { public: explicit RenderableStars(const ghoul::Dictionary& dictionary); ~RenderableStars() override = default; void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; void update(const UpdateData& data) override; static documentation::Documentation Documentation(); private: enum ColorOption { Color = 0, Velocity = 1, Speed = 2, OtherData = 3, FixedColor = 4 }; void loadPSFTexture(); void loadData(); std::vector createDataSlice(ColorOption option); properties::StringProperty _speckFile; properties::StringProperty _colorTexturePath; std::unique_ptr _colorTexture; std::unique_ptr _colorTextureFile; struct { properties::PropertyOwner container; properties::StringProperty bvColor; properties::StringProperty luminance; properties::StringProperty absoluteMagnitude; properties::StringProperty vx; properties::StringProperty vy; properties::StringProperty vz; properties::StringProperty speed; } _dataMapping; properties::OptionProperty _colorOption; properties::OptionProperty _otherDataOption; properties::StringProperty _otherDataColorMapPath; properties::Vec2Property _otherDataRange; std::unique_ptr _otherDataColorMapTexture; properties::Vec3Property _fixedColor; properties::BoolProperty _filterOutOfRange; struct TextureComponent { properties::PropertyOwner container; properties::StringProperty texturePath; properties::FloatProperty multiplier; properties::FloatProperty gamma; properties::FloatProperty scale; std::unique_ptr texture; std::unique_ptr file; }; TextureComponent _core; TextureComponent _glare; struct { properties::PropertyOwner container; properties::OptionProperty method; properties::FloatProperty lumCent; properties::FloatProperty radiusCent; } _parameters; properties::FloatProperty _magnitudeExponent; properties::Vec2Property _fadeInDistances; properties::BoolProperty _useProperMotion; properties::DoubleProperty _properMotionEpoch; properties::BoolProperty _enableFadeInDistance; std::unique_ptr _program; UniformCache( modelMatrix, cameraViewProjectionMatrix, cameraUp, eyePosition, colorOption, useProperMotion, diffTime, magnitudeExponent, sizeComposition, lumCent, radiusCent, colorTexture, opacity, otherDataTexture, otherDataRange, filterOutOfRange, fixedColor, glareTexture, glareMultiplier, glareGamma, glareScale, hasCore, coreTexture, coreMultiplier, coreGamma, coreScale ) _uniformCache; bool _speckFileIsDirty = true; bool _pointSpreadFunctionTextureIsDirty = true; bool _colorTextureIsDirty = true; bool _dataIsDirty = true; bool _otherDataColorMapIsDirty = true; dataloader::Dataset _dataset; std::string _queuedOtherData; std::optional _staticFilterValue; float _staticFilterReplacementValue = 0.f; GLuint _vao = 0; GLuint _vbo = 0; }; } // namespace openspace #endif // __OPENSPACE_MODULE_SPACE___RENDERABLESTARS___H__