/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_TOUCH___DIRECTINPUT_SOLVER___H__ #define __OPENSPACE_MODULE_TOUCH___DIRECTINPUT_SOLVER___H__ #include #include #include namespace openspace { class Camera; class SceneGraphNode; /** * The DirectInputSolver is used to minimize the L2 error of touch input to 3D camera * position. It uses the levmarq algorithm in order to do this. */ class DirectInputSolver { public: /** * Stores the selected node, the cursor ID as well as the surface coordinates the * cursor touched */ struct SelectedBody { size_t id = 0; SceneGraphNode* node = nullptr; glm::dvec3 coordinates = glm::dvec3(0.0); }; DirectInputSolver(); /** * Returns true if the error could be minimized within certain bounds. If the error is * found to be outside the bounds after a certain amount of iterations, this function * fails. */ bool solve(const std::vector& list, const std::vector& selectedBodies, std::vector* calculatedValues, const Camera& camera); int nDof() const; const LMstat& levMarqStat(); void setLevMarqVerbosity(bool verbose); private: int _nDof = 0; LMstat _lmstat; }; } // openspace namespace #endif // __OPENSPACE_MODULE_TOUCH___DIRECTINPUT_SOLVER___H__