/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___TOUCH___H__ #define __OPENSPACE_CORE___TOUCH___H__ #include #include #include namespace openspace { /** * The TouchInput represents a single finger/device-input at a specific point in time. The * fingerId and touchDeviceId coupled with the timestamp allows this to be compared with * other TouchInputs in order to calculate gesture-like behavior. */ struct TouchInput { TouchInput(size_t touchDeviceId, size_t fingerId, float x, float y, double timestamp); glm::vec2 screenCoordinates(const glm::vec2& resolution) const; glm::vec2 currentWindowCoordinates() const; bool isMoving() const; float distanceToPos(float otherX, float otherY) const; float angleToPos(float otherX, float otherY) const; size_t touchDeviceId; size_t fingerId; float x; float y; float dx = 0.f; // movement in x direction since last touch input float dy = 0.f; // movement in y direction since last touch input double timestamp; // timestamp in seconds from global touch initialization }; /** * The TouchInputHolder holds one or many TouchInputs, in order to track the history of * the finger/input device. */ class TouchInputHolder { public: TouchInputHolder(TouchInput input); /** * Succeeds upon a different input than last. Fails upon a too similar input as last. * Updates time for the last input if same position. */ bool tryAddInput(TouchInput input); void clearInputs(); /** * Checks whether or not this Holder actually holds a specific input (based on IDs). * Succeeds when `input` is held by this Holder. Fails if `input` is not held by this * Holder. */ bool holdsInput(const TouchInput &input) const; size_t touchDeviceId() const; size_t fingerId() const; float speedX() const; float speedY() const; bool isMoving() const; float gestureDistance() const; double gestureTime() const; size_t numInputs() const; const TouchInput& firstInput() const; const TouchInput& latestInput() const; const std::deque& peekInputs() const; private: /// A deque of recorded inputs. Adding newer points to the front of the queue std::deque _inputs; TouchInput _firstInput; size_t _touchDeviceId; size_t _fingerId; }; } // namespace openspace #endif // __OPENSPACE_CORE___TOUCH___H__