/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #version __CONTEXT__ layout(location = 0) in vec4 in_position; layout(location = 1) in vec2 in_textureCoords; out vec2 vs_textureCoords; out vec4 vs_position; out vec3 vs_normal; out float vs_screenSpaceDepth; uniform mat4 modelViewProjection; uniform mat4 modelViewTransform; uniform mat3 modelViewRotation; void main() { vs_normal = modelViewRotation * normalize(in_position.xyz); vs_textureCoords = in_textureCoords; vec4 position = modelViewProjection * vec4(in_position.xyz, 1.0); vs_position = modelViewTransform * vec4(in_position.xyz, 1.0); // Set z to 0 to disable near/far-plane clipping gl_Position = vec4(position.xy, 0.0, position.w); vs_screenSpaceDepth = position.w; }