/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_SERVER___CONNECTION___H__ #define __OPENSPACE_MODULE_SERVER___CONNECTION___H__ #include #include #include #include #include namespace ghoul::io { class Socket; } namespace openspace { using TopicId = size_t; class Topic; // @TODO (abock, 2022-05-06) This is not really elegant as there is no need for a // Connection to be held by a shared_ptr, but there was a problem with the LuaScriptTopic // otherwise (issue #1940). // The problem there is that the LuaScriptTopic is keeping a copy of the _connection in // its lambda to return a script back to the caller. The script is only queued, so is // executed a bit longer. If the UI gets reloaded in between the creation of the lambda // and the execution, the _connection will be an invalid pointer and the program will // crash. Making this a shared_ptr circumvents that problem my having the lamdba retain // ownership of the _connection and keeping it alive until the message is sent. The // message doesn't go anywhere since noone is listening, but it's better than a crash. class Connection : public std::enable_shared_from_this { public: Connection(std::unique_ptr s, std::string address, bool authorized = false, const std::string& password = ""); void handleMessage(const std::string& message); void sendMessage(const std::string& message); void handleJson(const nlohmann::json& json); void sendJson(const nlohmann::json& json); void setAuthorized(bool status); bool isAuthorized() const; ghoul::io::Socket* socket(); std::thread& thread(); void setThread(std::thread&& thread); private: ghoul::TemplateFactory _topicFactory; std::map> _topics; std::unique_ptr _socket; std::thread _thread; std::string _address; bool _isAuthorized = false; std::map _messageQueue; std::map _sentMessages; }; } // namespace openspace #endif // __OPENSPACE_MODULE_SERVER___CONNECTION___H__