/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_TOUCH___TOUCHMODULE___H__ #define __OPENSPACE_MODULE_TOUCH___TOUCHMODULE___H__ #include #include #include #include #include #include #include namespace openspace { class TuioEar; #ifdef WIN32 class Win32TouchHook; #endif //WIN32 class TouchModule : public OpenSpaceModule { public: constexpr static const char* Name = "Touch"; TouchModule(); ~TouchModule(); /** * Function to check if the given renderable type is one that should use direct * manipulation. */ bool isDefaultDirectTouchType(std::string_view renderableType) const; protected: void internalInitialize(const ghoul::Dictionary& dictionary) override; private: /** * Returns true if new touch input occured since the last frame. */ bool processNewInput(); void clearInputs(); void addTouchInput(TouchInput input); void updateOrAddTouchInput(TouchInput input); void removeTouchInput(TouchInput input); std::unique_ptr _ear; TouchInteraction _touch; TouchMarker _markers; std::vector _touchPoints; std::vector _deferredRemovals; std::vector _lastTouchInputs; properties::BoolProperty _touchIsEnabled; properties::BoolProperty _hasActiveTouchEvent; properties::StringListProperty _defaultDirectTouchRenderableTypes; // A sorted version of the list in the property std::set _sortedDefaultRenderableTypes; // contains an id and the Point that was processed last frame glm::ivec2 _webPositionCallback = glm::ivec2(0); #ifdef WIN32 std::unique_ptr _win32TouchHook; #endif //WIN32 bool _tap = false; }; } // namespace openspace #endif // __OPENSPACE_MODULE_TOUCH___TOUCHMODULE___H__