/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr std::string_view GlslRaycastPath = "${MODULES}/galaxy/shaders/galaxyraycast.glsl"; constexpr std::string_view GlslBoundsVsPath = "${MODULES}/galaxy/shaders/raycasterbounds_vs.glsl"; constexpr std::string_view GlslBoundsFsPath = "${MODULES}/galaxy/shaders/raycasterbounds_fs.glsl"; } // namespace namespace openspace { GalaxyRaycaster::GalaxyRaycaster(ghoul::opengl::Texture& texture, const std::optional& raycastingShader) : _boundingBox(glm::vec3(1.f)) , _texture(texture) , _textureUnit(nullptr) , _raycastingShader(raycastingShader.value_or(GlslRaycastPath)) {} void GalaxyRaycaster::initialize() { ZoneScoped; _boundingBox.initialize(); } void GalaxyRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { program.setUniform("modelViewTransform", modelViewTransform(data)); program.setUniform("projectionTransform", data.camera.projectionMatrix()); // Cull back face glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // Render bounding geometry _boundingBox.render(); } void GalaxyRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { // Uniforms program.setUniform("modelViewTransform", modelViewTransform(data)); program.setUniform("projectionTransform", data.camera.projectionMatrix()); // Cull front face glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); // Render bounding geometry _boundingBox.render(); // Restore defaults glCullFace(GL_BACK); } glm::dmat4 GalaxyRaycaster::modelViewTransform(const RenderData& data) { const glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) * glm::dmat4(_modelTransform); return data.camera.combinedViewMatrix() * modelTransform; } void GalaxyRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { program.setUniform(std::format("aspect{}", data.id), _aspect); program.setUniform(std::format("maxStepSize{}", data.id), _stepSize); program.setUniform(std::format("opacityCoefficient{}", data.id), _opacityCoefficient); program.setUniform(std::format("absorptionMultiply{}", data.id), _absorptionMultiply); program.setUniform(std::format("emissionMultiply{}", data.id), _emissionMultiply); _textureUnit = std::make_unique(); _textureUnit->activate(); _texture.bind(); program.setUniform(std::format("galaxyTexture{}", data.id), *_textureUnit); } void GalaxyRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) { _textureUnit = nullptr; // release texture unit. } bool GalaxyRaycaster::isCameraInside(const RenderData& data, glm::vec3& localPosition) { const glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) * glm::vec4(0.f, 0.f, 0.f, 1.f); localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f)); return (localPosition.x > 0 && localPosition.x < 1 && localPosition.y > 0 && localPosition.y < 1 && localPosition.z > 0 && localPosition.z < 1); } std::filesystem::path GalaxyRaycaster::boundsVertexShaderPath() const { return absPath(GlslBoundsVsPath); } std::filesystem::path GalaxyRaycaster::boundsFragmentShaderPath() const { return absPath(GlslBoundsFsPath); } std::filesystem::path GalaxyRaycaster::raycasterPath() const { return _raycastingShader; } std::filesystem::path GalaxyRaycaster::helperPath() const { return ""; // no helper file } void GalaxyRaycaster::setAspect(const glm::vec3& aspect) { _aspect = aspect / std::max(std::max(aspect.x, aspect.y), aspect.z); } void GalaxyRaycaster::setModelTransform(glm::mat4 transform) { _modelTransform = std::move(transform); } void GalaxyRaycaster::setOpacityCoefficient(float opacityCoefficient) { _opacityCoefficient = opacityCoefficient; } void GalaxyRaycaster::setAbsorptionMultiplier(float absorptionMultiply) { _absorptionMultiply = absorptionMultiply; } void GalaxyRaycaster::setEmissionMultiplier(float emissionMultiply) { _emissionMultiply = emissionMultiply; } void GalaxyRaycaster::setTime(double time) { _time = time; } void GalaxyRaycaster::setStepSize(float stepSize) { _stepSize = stepSize; } } // namespace openspace