/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include namespace openspace { BrickSelection::BrickSelection() {} BrickSelection::BrickSelection(int numBricks, int numTimeSteps, SplitType splitType_, float splitPoints_) { cover = BrickCover(numBricks); lowT = 0; highT = numTimeSteps; brickIndex = 0; splitType = splitType_; splitPoints = splitPoints_; nSpatialSplits = 0; nTemporalSplits = 0; } BrickSelection BrickSelection::splitSpatially(bool x, bool y, bool z, unsigned int childBrickIndex, SplitType childSplitType, float childSplitPoints) { BrickSelection child; child.cover = cover.split(x, y, z); child.brickIndex = childBrickIndex; child.splitPoints = childSplitPoints; child.splitType = childSplitType; child.nSpatialSplits = nSpatialSplits + 1; child.nTemporalSplits = nTemporalSplits; child.lowT = lowT; child.highT = highT; return child; } BrickSelection BrickSelection::splitTemporally(bool t, unsigned int childBrickIndex, SplitType childSplitType, float childSplitPoints) { BrickSelection child; child.cover = cover; child.brickIndex = childBrickIndex; child.splitPoints = childSplitPoints; child.splitType = childSplitType; if (t) { child.lowT = centerT(); child.highT = highT; } else { child.lowT = lowT; child.highT = centerT(); } child.nSpatialSplits = nSpatialSplits; child.nTemporalSplits = nTemporalSplits + 1; return child; } int BrickSelection::centerT() const { return lowT + (highT - lowT) / 2; } bool BrickSelection::timestepInRightChild(int timestep) const { return timestep >= centerT(); } } // namespace openspace