/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifdef WIN32 #include #include #include #include #include #include namespace { // This `Renderable` type can be used to render a sphere with a texture that is // provided by another application on the same computer using the SPOUT library. // Note: The Spout library is only available on Windows. struct [[codegen::Dictionary(RenderableSphereSpout)]] Parameters { }; #include "renderablespherespout_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderableSphereSpout::Documentation() { return codegen::doc( "spout_renderablespherespout", spout::SpoutReceiverPropertyProxy::Documentation() ); } RenderableSphereSpout::RenderableSphereSpout(const ghoul::Dictionary& dictionary) : RenderableSphere(dictionary) , _spoutReceiver(*this, dictionary) { codegen::bake(dictionary); int iIdentifier = 0; if (_identifier.empty()) { static int id = 0; iIdentifier = id; if (iIdentifier == 0) { setIdentifier("RenderableSphereSpout"); } else { setIdentifier(std::format("RenderableSphereSpout{}", iIdentifier)); } id++; } if (_guiName.empty()) { // Adding an extra space to the user-facing name as it looks nicer setGuiName(std::format("RenderableSphereSpout {}", iIdentifier)); } } void RenderableSphereSpout::deinitializeGL() { _spoutReceiver.release(); RenderableSphere::deinitializeGL(); } void RenderableSphereSpout::update(const UpdateData& data) { RenderableSphere::update(data); _spoutReceiver.updateReceiver(); } void RenderableSphereSpout::bindTexture() { if (_spoutReceiver.isReceiving()) { _spoutReceiver.saveGLTextureState(); glBindTexture(GL_TEXTURE_2D, _spoutReceiver.spoutTexture()); } else { RenderableSphere::unbindTexture(); } } void RenderableSphereSpout::unbindTexture() { if (_spoutReceiver.isReceiving()) { _spoutReceiver.restoreGLTextureState(); } else { RenderableSphere::unbindTexture(); } } } // namespace openspace #endif // WIN32