/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__ #define __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; class Texture; } // namespace ghoul::opengl namespace openspace { namespace documentation { struct Documentation; } struct TextureFormat { glm::uvec2 resolution; bool useAlpha = false; friend bool operator==(const TextureFormat& l, const TextureFormat& r); }; struct TextureFormatHash { size_t operator()(const TextureFormat& k) const; }; /** * This class describes a point cloud renderable that can be used to draw billboraded * points based on a data file with 3D positions. Alternatively the points can also * be colored and sized based on a separate column in the data file. */ class RenderablePointCloud : public Renderable { public: explicit RenderablePointCloud(const ghoul::Dictionary& dictionary); ~RenderablePointCloud() override = default; void initialize() override; void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; void update(const UpdateData& data) override; static documentation::Documentation Documentation(); protected: enum class TextureInputMode { Single = 0, Multi, Other // For subclasses that need to handle their own texture }; virtual void initializeShadersAndGlExtras(); virtual void deinitializeShaders(); virtual void setExtraUniforms(); virtual void preUpdate(); glm::dvec3 transformedPosition(const dataloader::Dataset::Entry& e) const; glm::quat orientationQuaternion(const dataloader::Dataset::Entry& e) const; virtual int nAttributesPerPoint() const; /** * Helper function to buffer the vertex attribute with the given name and number * of values. Assumes that the value is a float value. * * Returns the updated offset after this attribute is added */ int bufferVertexAttribute(const std::string& name, GLint nValues, int nAttributesPerPoint, int offset) const; virtual void updateBufferData(); void updateSpriteTexture(); /// Find the index of the currently chosen color parameter in the dataset int currentColorParameterIndex() const; /// Find the index of the currently chosen size parameter in the dataset int currentSizeParameterIndex() const; bool hasColorData() const; bool hasSizeData() const; bool hasMultiTextureData() const; bool useOrientationData() const; virtual void addPositionDataForPoint(unsigned int index, std::vector& result, double& maxRadius) const; virtual void addColorAndSizeDataForPoint(unsigned int index, std::vector& result) const; virtual void addOrientationDataForPoint(unsigned int index, std::vector& result) const; std::vector createDataSlice(); /** * A function that subclasses could override to initialize their own textures to * use for rendering, when the `_textureMode` is set to Other */ virtual void initializeCustomTexture(); void initializeSingleTexture(); void initializeMultiTextures(); void clearTextureDataStructures(); void loadTexture(const std::filesystem::path& path, int index); void initAndAllocateTextureArray(unsigned int textureId, glm::uvec2 resolution, size_t nLayers, bool useAlpha); void fillAndUploadTextureLayer(unsigned int arrayindex, unsigned int layer, size_t textureIndex, glm::uvec2 resolution, bool useAlpha, const void* pixelData); void generateArrayTextures(); float computeDistanceFadeValue(const RenderData& data) const; void renderPoints(const RenderData& data, const glm::dmat4& modelMatrix, const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable); gl::GLenum internalGlFormat(bool useAlpha) const; ghoul::opengl::Texture::Format glFormat(bool useAlpha) const; bool _dataIsDirty = true; bool _spriteTextureIsDirty = false; bool _cmapIsDirty = true; bool _hasSpriteTexture = false; bool _hasDataFile = false; bool _hasColorMapFile = false; bool _hasDatavarSize = false; bool _hasLabels = false; struct SizeSettings : properties::PropertyOwner { explicit SizeSettings(const ghoul::Dictionary& dictionary); std::unique_ptr sizeMapping; properties::FloatProperty scaleExponent; properties::FloatProperty scaleFactor; properties::BoolProperty useMaxSizeControl; properties::FloatProperty maxAngularSize; }; SizeSettings _sizeSettings; struct ColorSettings : properties::PropertyOwner { explicit ColorSettings(const ghoul::Dictionary& dictionary); properties::Vec3Property pointColor; std::unique_ptr colorMapping; properties::BoolProperty enableOutline; properties::Vec3Property outlineColor; properties::FloatProperty outlineWidth; properties::OptionProperty outlineStyle; properties::BoolProperty applyCmapToOutline; }; ColorSettings _colorSettings; struct Fading : properties::PropertyOwner { explicit Fading(const ghoul::Dictionary& dictionary); properties::Vec2Property fadeInDistances; properties::BoolProperty enabled; properties::BoolProperty invert; }; Fading _fading; properties::BoolProperty _useAdditiveBlending; properties::BoolProperty _useRotation; properties::BoolProperty _drawElements; properties::OptionProperty _renderOption; properties::UIntProperty _nDataPoints; properties::BoolProperty _hasOrientationData; struct Texture : properties::PropertyOwner { Texture(); properties::BoolProperty enabled; properties::BoolProperty allowCompression; properties::BoolProperty useAlphaChannel; properties::StringProperty spriteTexturePath; properties::StringProperty inputMode; }; Texture _texture; TextureInputMode _textureMode = TextureInputMode::Single; std::filesystem::path _texturesDirectory; ghoul::opengl::ProgramObject* _program = nullptr; UniformCache( cameraViewMatrix, projectionMatrix, modelMatrix, cameraPosition, cameraLookUp, renderOption, maxAngularSize, color, opacity, scaleExponent, scaleFactor, up, right, fadeInValue, hasSpriteTexture, spriteTexture, useColorMap, colorMapTexture, cmapRangeMin, cmapRangeMax, nanColor, useNanColor, hideOutsideRange, enableMaxSizeControl, aboveRangeColor, useAboveRangeColor, belowRangeColor, useBelowRangeColor, hasDvarScaling, dvarScaleFactor, enableOutline, outlineColor, outlineWeight, outlineStyle, useCmapOutline, aspectRatioScale, useOrientationData ) _uniformCache; std::filesystem::path _dataFile; DistanceUnit _unit = DistanceUnit::Parsec; bool _useCaching = true; bool _shouldComputeScaleExponent = false; bool _createLabelsFromDataset = false; bool _skipFirstDataPoint = false; dataloader::Dataset _dataset; dataloader::DataMapping _dataMapping; std::unique_ptr _labels; glm::dmat4 _transformationMatrix = glm::dmat4(1.0); GLuint _vao = 0; GLuint _vbo = 0; // List of (unique) loaded textures. The other maps refer to the index in this vector std::vector> _textures; std::unordered_map _textureNameToIndex; // Texture index in dataset to index in vector of textures std::unordered_map _indexInDataToTextureIndex; // Resolution/format to index in textures vector (used to generate one texture // array per unique format) std::unordered_map, TextureFormatHash> _textureMapByFormat; // One per resolution above struct TextureArrayInfo { GLuint renderId; GLint startOffset = -1; int nPoints = -1; glm::vec2 aspectRatioScale = glm::vec2(1.f); }; std::vector _textureArrays; struct TextureId { unsigned int arrayId; unsigned int layer; }; std::unordered_map _textureIndexToArrayMap; }; } // namespace openspace #endif // __OPENSPACE_MODULE_BASE___RENDERABLEPOINTCLOUD___H__