/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__ #define __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__ #include #include #include #include #include #include #include #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; class Texture; } // namespace ghoul::opengl namespace ghoul::modelgeometry { class ModelGeometry; } namespace openspace { struct RenderData; struct UpdateData; class LightSource; namespace documentation { struct Documentation; } class RenderableModel : public Renderable { public: explicit RenderableModel(const ghoul::Dictionary& dictionary); ~RenderableModel() override = default; void initialize() override; void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; void update(const UpdateData& data) override; static documentation::Documentation Documentation(); private: enum class AnimationMode { Once = 0, LoopFromStart, LoopInfinitely, BounceFromStart, BounceInfinitely }; std::filesystem::path _file; std::unique_ptr _geometry; bool _invertModelScale = false; bool _forceRenderInvisible = false; bool _notifyInvisibleDropped = true; bool _modelHasAnimation = false; std::string _animationStart; AnimationMode _animationMode = AnimationMode::Once; double _animationTimeScale = 1.0; properties::BoolProperty _enableAnimation; properties::FloatProperty _ambientIntensity; properties::FloatProperty _diffuseIntensity; properties::FloatProperty _specularIntensity; properties::BoolProperty _performShading; properties::BoolProperty _enableFaceCulling; properties::DMat4Property _modelTransform; properties::Vec3Property _pivot; properties::DoubleProperty _modelScale; properties::Vec3Property _rotationVec; properties::BoolProperty _enableDepthTest; properties::OptionProperty _blendingFuncOption; std::filesystem::path _vertexShaderPath; std::filesystem::path _fragmentShaderPath; ghoul::opengl::ProgramObject* _program = nullptr; UniformCache(modelViewTransform, projectionTransform, normalTransform, meshTransform, meshNormalTransform, ambientIntensity, diffuseIntensity, specularIntensity, performShading, use_forced_color, has_texture_diffuse, has_texture_normal, has_texture_specular, has_color_specular, texture_diffuse, texture_normal, texture_specular, color_diffuse, color_specular, opacity, nLightSources, lightDirectionsViewSpace, lightIntensities, performManualDepthTest, gBufferDepthTexture, resolution ) _uniformCache; std::vector> _lightSources; // Buffers for uniform uploading std::vector _lightIntensitiesBuffer; std::vector _lightDirectionsViewSpaceBuffer; properties::PropertyOwner _lightSourcePropertyOwner; // Framebuffer and screen space quad GLuint _framebuffer = 0; GLuint _quadVao = 0; GLuint _quadVbo = 0; bool _shouldRenderTwice = false; // Opacity program ghoul::opengl::ProgramObject* _quadProgram = nullptr; UniformCache(opacity, colorTexture, depthTexture, viewport, resolution) _uniformOpacityCache; // Store the original RenderBin Renderable::RenderBin _originalRenderBin; }; } // namespace openspace #endif // __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__