/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_BASE___RENDERABLENODEARROW___H__ #define __OPENSPACE_MODULE_BASE___RENDERABLENODEARROW___H__ #include #include #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; } namespace openspace { namespace documentation { struct Documentation; } class Translation; /** * Generates an arrow shape that points from the start node to the end node. */ class RenderableNodeArrow : public Renderable { public: explicit RenderableNodeArrow(const ghoul::Dictionary& dictionary); ~RenderableNodeArrow() override = default; void initializeGL() override; void deinitializeGL() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& rendererTask) override; static documentation::Documentation Documentation(); private: struct Shading : properties::PropertyOwner { Shading(); properties::BoolProperty enabled; properties::FloatProperty ambientIntensity; properties::FloatProperty diffuseIntensity; properties::FloatProperty specularIntensity; }; void updateShapeTransforms(const RenderData& data); Shading _shading; ghoul::opengl::ProgramObject* _shaderProgram = nullptr; properties::StringProperty _start; properties::StringProperty _end; properties::Vec3Property _color; properties::UIntProperty _segments; properties::BoolProperty _invertArrowDirection; properties::FloatProperty _arrowHeadSize; properties::FloatProperty _arrowHeadWidthFactor; properties::FloatProperty _offsetDistance; properties::BoolProperty _useRelativeOffset; properties::FloatProperty _length; properties::BoolProperty _useRelativeLength; properties::FloatProperty _width; glm::dmat4 _cylinderTranslation = glm::dmat4(1.0); glm::dmat4 _cylinderScale = glm::dmat4(1.0); glm::dmat4 _coneTranslation = glm::dmat4(1.0); glm::dmat4 _coneScale = glm::dmat4(1.0); glm::dmat4 _pointDirectionRotation = glm::dmat4(1.0); }; } // namespace openspace #endif // __OPENSPACE_MODULE_BASE___RENDERABLENODEARROW___H__