/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_BASE___DIRECTIONALLIGHTSOURCE___H__ #define __OPENSPACE_MODULE_BASE___DIRECTIONALLIGHTSOURCE___H__ #include #include #include #include #include #include #include namespace ghoul::opengl { class ProgramObject; } namespace openspace::documentation { struct Documentation; } namespace openspace { class DirectionalLightSource : public Renderable { public: struct DepthMapData { glm::dmat4 viewProjecion; GLuint depthMap; }; DirectionalLightSource(const ghoul::Dictionary& dictionary); ~DirectionalLightSource() override = default; bool isReady() const override; virtual void initialize() override; virtual void initializeGL() override; virtual void deinitializeGL() override; void render(const RenderData& data, RendererTasks& rendererTask) override; void registerShadowCaster(const std::string& shadowgroup, const std::string& identifier); const GLuint& depthMap(const std::string& shadowgroup) const; glm::dmat4 viewProjectionMatrix(const std::string& shadowgroup) const; static documentation::Documentation Documentation(); private: glm::ivec2 _depthMapResolution; std::map> _shadowGroups; std::map _depthMaps; std::map _FBOs; std::map _vps; std::unique_ptr _lightSource; ghoul::opengl::ProgramObject* _depthMapProgram = nullptr; }; }// namespace openspace #endif // __OPENSPACE_MODULE_BASE___DIRECTIONALLIGHTSOURCE___H__