/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2023 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWARECONNECTION___H__ #define __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWARECONNECTION___H__ #include #include #include #include #include namespace openspace { class Renderable; class SoftwareConnection; namespace softwareintegration::network { struct NetworkState; struct IncomingMessage; namespace connection { void eventLoop( std::weak_ptr connectionWeakPtr, std::weak_ptr networkStateWeakPtr ); IncomingMessage receiveMessageFromSoftware( std::shared_ptr connectionPtr ); struct SceneGraphNodeInfo { using OnChangeHandle = properties::Property::OnChangeHandle; struct PropertySubscription { OnChangeHandle onChangehandle; bool shouldSendMessage{ false }; }; using PropertySubscriptions = std::unordered_map; /* /\ | propertyName */ using OutgoingMessages = std::unordered_map< softwareintegration::simp::DataKey, std::tuple, int32_t> >; OutgoingMessages outgoingMessages{}; PropertySubscriptions propertySubscriptions{}; }; } // namespace connection } // namespace softwareintegration::network using namespace softwareintegration::network; class SoftwareConnection { public: explicit SoftwareConnection(std::unique_ptr socket); SoftwareConnection(SoftwareConnection&& p); ~SoftwareConnection(); void disconnect(); bool isConnected() const; bool isConnectedOrConnecting() const; bool sendMessage( const softwareintegration::simp::MessageType& message_type, const std::vector& subjectBuffer ); bool hasPropertySubscription( const std::string& identifier, const std::string& propertyName ); void addPropertySubscription( const std::string& propertyName, const std::string& identifier, std::function newHandler ); void addSceneGraphNode(const std::string& identifier); void removeSceneGraphNode(const std::string& identifier); size_t id(); void setThread(std::thread& t); friend void connection::eventLoop( std::weak_ptr connectionWeakPtr, std::weak_ptr networkStateWeakPtr ); void removePropertySubscriptions(const std::string& identifier); void removePropertySubscription(const std::string& identifier, const std::string& propertyName); /** * @brief Called from onChange handlers to see if we should send back to * external software. Will also set its state to "true" when called * */ bool shouldSendData(const std::string& identifier, const std::string& propertyName); /** * @brief Called from message handlers to not send back data in onChange handlers * when properties are updated * */ void setShouldNotSendData(const std::string& identifier, const std::string& propertyName); void addToMessageQueue( const std::string& identifier, softwareintegration::simp::DataKey dataKey, const std::tuple, int32_t>& entry ); void notifyMessageQueueHandler(); void handleOutgoingMessages(); friend IncomingMessage connection::receiveMessageFromSoftware( std::shared_ptr connectionPtr ); bool handshakeHasBeenMade(); void setHandshakeHasBeenMade(); ghoul::io::TcpSocket* socket(); std::mutex& outgoingMessagesMutex(); private: void removeMessageQueue(const std::string& identifier); std::unique_ptr _socket; std::unordered_map _sceneGraphNodes; std::mutex _outgoingMessagesMutex; std::atomic_bool _shouldStopOutgoingMessagesThread; std::unique_ptr _outgoingMessagesThread; std::mutex _outgoingMessagesNotifierMutex; std::condition_variable _outgoingMessagesNotifier; size_t _id; std::thread _thread; std::atomic_bool _shouldStopThread; static std::atomic_size_t _nextConnectionId; bool _handshakeHasBeenMade = false; }; } // namespace openspace #endif // __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWAREINTEGRATIONMODULE___H__