/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2018 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___INPUTDEVICESTATES___H__ #define __OPENSPACE_CORE___INPUTDEVICESTATES___H__ #include #include namespace openspace::interaction { class InputState; class CameraInteractionStates { public: /** * \param sensitivity * \param velocityScaleFactor can be set to 60 to remove the inertia of the * interaction. Lower value will make it harder to move the camera. */ CameraInteractionStates(double sensitivity, double velocityScaleFactor); virtual ~CameraInteractionStates() = default; virtual void updateStateFromInput(const InputState& inputState, double deltaTime) = 0; void setRotationalFriction(double friction); void setHorizontalFriction(double friction); void setVerticalFriction(double friction); void setSensitivity(double sensitivity); void setVelocityScaleFactor(double scaleFactor); glm::dvec2 globalRotationVelocity() const; glm::dvec2 localRotationVelocity() const; glm::dvec2 truckMovementVelocity() const; glm::dvec2 localRollVelocity() const; glm::dvec2 globalRollVelocity() const; protected: struct InteractionState { InteractionState(double scaleFactor); void setFriction(double friction); void setVelocityScaleFactor(double scaleFactor); glm::dvec2 previousPosition; DelayedVariable velocity; }; double _sensitivity; InteractionState _globalRotationState; InteractionState _localRotationState; InteractionState _truckMovementState; InteractionState _localRollState; InteractionState _globalRollState; }; } // namespace openspace::interaction #endif // __OPENSPACE_CORE___INPUTDEVICESTATES___H__