/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SCENEINITIALIZER___H__ #define __OPENSPACE_CORE___SCENEINITIALIZER___H__ #include #include #include namespace openspace { class SceneGraphNode; class SceneInitializer { public: virtual ~SceneInitializer() = default; virtual void initializeNode(SceneGraphNode* node) = 0; virtual std::vector takeInitializedNodes() = 0; virtual bool isInitializing() const = 0; }; class SingleThreadedSceneInitializer final : public SceneInitializer { public: void initializeNode(SceneGraphNode* node) override; std::vector takeInitializedNodes() override; bool isInitializing() const override; private: std::vector _initializedNodes; }; class MultiThreadedSceneInitializer final : public SceneInitializer { public: MultiThreadedSceneInitializer(unsigned int nThreads); void initializeNode(SceneGraphNode* node) override; std::vector takeInitializedNodes() override; bool isInitializing() const override; private: std::vector _initializedNodes; std::unordered_set _initializingNodes; ThreadPool _threadPool; mutable std::mutex _mutex; }; } // namespace openspace #endif // __OPENSPACE_CORE___SCENEINITIALIZER___H__