/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef _BLENDING_GLSL_ #define _BLENDING_GLSL_ /** * Blend in src behind dst using normal blending * dst is premultiplied * src is expressed in straight RGBA */ void normalBlend(inout vec4 dst, vec4 src) { dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb; dst.a = dst.a + (1.f - dst.a) * src.a; } /** * Blend in src behind dst using additive blending * dst is premultiplied * src is expressed in straight RGBA */ void additiveBlend(inout vec4 dst, vec4 src) { dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb; } /** * Blend in src behind dst using normal blending * dst is premultiplied * src is expressed in straight RGBA * stepSize = 0: alpha becomes 0 * stepSize = 1: alpha becomes src.a */ void normalBlendStep(inout vec4 dst, vec4 src, float stepSize) { src.a = 1.f - pow(1.f - src.a, stepSize); normalBlend(dst, src); } /** * Blend in src behind dst using addivtive blending * dst is premultiplied * src is expressed in straight RGBA * stepSize = 0: alpha becomes 0 * stepSize = 1: alpha becomes src.a */ void additiveBlendStep(inout vec4 dst, vec4 src, float stepSize) { src.a = 1.0 - pow(1.0 - src.a, stepSize); additiveBlend(dst, src); } /** * Blend in src behind dst * dst is premultiplied * src is expressed in straight RGBA */ void blend(inout vec4 dst, vec4 src) { dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb; dst.a = dst.a + (1.f - dst.a) * src.a; } /** * Blend in src behind dst * dst is premultiplied * src is expressed in straight RGBA * stepSize = 0: alpha becomes 0 * stepSize = 1: alpha becomes src.a */ void blendStep(inout vec4 dst, vec4 src, float stepSize) { src.a = 1.0 - pow(1.f - src.a, stepSize); blend(dst, src); } #endif // _BLENDING_GLSL_