/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ // @TODO: Clean up this class and make it not copy much code from RenderablePlane ---abock #include #include #include #include #include #include #include #include #include #include #include namespace { const char* _loggerCat = "RenderablePlaneTexture"; } // namespace namespace openspace { RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texture("texture", "Texture", -1, -1, 255) , _billboard("billboard", "Billboard", false) , _size("size", "Size", 10.f, 0.f, std::pow(10.f, 25.f)) , _origin(Origin::Center) , _shader(nullptr) , _quad(0) , _vertexPositionBuffer(0) { dictionary.getValue("Size", _size); if (dictionary.hasKey("Name")){ dictionary.getValue("Name", _nodeName); } if (dictionary.hasKey("Texture")) { int t; dictionary.getValue("Texture", t); _texture = t; } std::string origin; if (dictionary.getValue("Origin", origin)) { if (origin == "LowerLeft") { _origin = Origin::LowerLeft; } else if (origin == "LowerRight") { _origin = Origin::LowerRight; } else if (origin == "UpperLeft") { _origin = Origin::UpperLeft; } else if (origin == "UpperRight") { _origin = Origin::UpperRight; } else if (origin == "Center") { _origin = Origin::Center; } } // Attempt to get the billboard value bool billboard = false; if (dictionary.getValue("Billboard", billboard)) { _billboard = billboard; } int texture; if (dictionary.getValue("Texture", texture)) _texture = texture; addProperty(_texture); addProperty(_billboard); addProperty(_size); _size.onChange([this](){ _planeIsDirty = true; }); setBoundingSphere(_size); } RenderableDebugPlane::~RenderableDebugPlane() { } bool RenderableDebugPlane::isReady() const { bool ready = true; if (!_shader) ready &= false; return ready; } bool RenderableDebugPlane::initialize() { glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer createPlane(); if (_shader == nullptr) { // Plane Program RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("PlaneProgram", "${MODULE_BASE}/shaders/plane_vs.glsl", "${MODULE_BASE}/shaders/plane_fs.glsl" ); if (!_shader) return false; } return isReady(); } bool RenderableDebugPlane::deinitialize() { glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } return true; } void RenderableDebugPlane::render(const RenderData& data, RendererTasks&) { glm::mat4 transform = glm::mat4(1.0); if (_billboard) transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix())); // Activate shader _shader->activate(); _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); setPscUniforms(*_shader.get(), data.camera, data.position); ghoul::opengl::TextureUnit unit; unit.activate(); glBindTexture(GL_TEXTURE_2D, _texture); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); _shader->deactivate(); } void RenderableDebugPlane::update(const UpdateData&) { if (_shader->isDirty()) _shader->rebuildFromFile(); if (_planeIsDirty) createPlane(); } void RenderableDebugPlane::createPlane() { // ============================ // GEOMETRY (quad) // ============================ const GLfloat size = _size; const GLfloat vertex_data[] = { // x y z w s t -size, -size, 0.f, 0.f, 0.f, 0.f, size, size, 0.f, 0.f, 1.f, 1.f, -size, size, 0.f, 0.f, 0.f, 1.f, -size, -size, 0.f, 0.f, 0.f, 0.f, size, -size, 0.f, 0.f, 1.f, 0.f, size, size, 0.f, 0.f, 1.f, 1.f, }; glBindVertexArray(_quad); // bind array glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(0)); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4)); } } // namespace openspace