/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #ifdef WIN32 #define _USE_MATH_DEFINES #include #endif namespace { const char* _loggerCat = "DataSphere"; } // namespace namespace openspace { DataSphere::DataSphere(const ghoul::Dictionary& dictionary) : DataCygnet(dictionary) , _sphere(nullptr) { float radius; dictionary.getValue("Radius", radius); _radius = radius; _programName = "DataSphereProgram"; _vsPath = "${MODULE_ISWA}/shaders/datasphere_vs.glsl"; _fsPath = "${MODULE_ISWA}/shaders/datasphere_fs.glsl"; } DataSphere::~DataSphere(){} bool DataSphere::initialize(){ IswaCygnet::initialize(); //rotate 90 degrees because of the texture coordinates in PowerScaledSphere _rotation = glm::rotate(_rotation, (float)M_PI_2, glm::vec3(1.0, 0.0, 0.0)); if(_group){ _dataProcessor = _group->dataProcessor(); subscribeToGroup(); }else{ _dataProcessor = std::make_shared(); //If autofiler is on, background values property should be hidden _autoFilter.onChange([this](){ // If autofiler is selected, use _dataProcessor to set backgroundValues // and unregister backgroundvalues property. if(_autoFilter.value()){ _backgroundValues.setValue(_dataProcessor->filterValues()); _backgroundValues.setVisibility(properties::Property::Visibility::Hidden); //_backgroundValues.setVisible(false); // else if autofilter is turned off, register backgroundValues } else { _backgroundValues.setVisibility(properties::Property::Visibility::All); //_backgroundValues.setVisible(true); } }); } readTransferFunctions(_transferFunctionsFile.value()); setPropertyCallbacks(); _useHistogram.setValue(true); _autoFilter.setValue(true); return true; } bool DataSphere::createGeometry(){ PowerScaledScalar radius = PowerScaledScalar(6.371f*_radius, 6.0); int segments = 100; _sphere = std::make_shared(radius, segments); _sphere->initialize(); return true; } bool DataSphere::destroyGeometry(){ _sphere = nullptr; return true; } void DataSphere::renderGeometry() const { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); _sphere->render(); } std::vector DataSphere::textureData(){ // if the buffer in the datafile is empty, do not proceed if(_dataBuffer.empty()) return std::vector(); if(!_dataOptions.options().size()){ // load options for value selection fillOptions(_dataBuffer); _dataProcessor->addDataValues(_dataBuffer, _dataOptions); // if this datacygnet has added new values then reload texture // for the whole group, including this datacygnet, and return after. if(_group){ _group->updateGroup(); return std::vector(); } } // _textureDimensions = _dataProcessor->dimensions(); return _dataProcessor->processData(_dataBuffer, _dataOptions, _textureDimensions); } void DataSphere::setUniforms(){ // set both data texture and transfer function texture setTextureUniforms(); _shader->setUniform("backgroundValues", _backgroundValues.value()); _shader->setUniform("transparency", _alpha.value()); } } //namespace openspace