/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include // open space includes #include #include // ghoul includes #include #define _USE_MATH_DEFINES #include namespace { const std::string _loggerCat = "LatLonPatch"; const std::string keyFrame = "Frame"; const std::string keyGeometry = "Geometry"; const std::string keyShading = "PerformShading"; const std::string keyBody = "Body"; } namespace openspace { ////////////////////////////////////////////////////////////////////////////////////// // PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// PatchRenderer::PatchRenderer(shared_ptr geometry) : _geometry(geometry) { } PatchRenderer::~PatchRenderer() { if (_programObject) { RenderEngine& renderEngine = OsEng.renderEngine(); renderEngine.removeRenderProgram(_programObject); _programObject = nullptr; } } ////////////////////////////////////////////////////////////////////////////////////// // LATLON PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// LatLonPatchRenderer::LatLonPatchRenderer(shared_ptr geometry) : PatchRenderer(geometry) { _programObject = OsEng.renderEngine().buildRenderProgram( "LatLonSphereMappingProgram", "${MODULE_GLOBEBROWSING}/shaders/latlonpatch_spheremapping_vs.glsl", "${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl"); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } void LatLonPatchRenderer::renderPatch( const LatLonPatch& patch, const RenderData& data, double radius) { // activate shader _programObject->activate(); using namespace glm; // Get camera transform matrix // TODO : Should only need to fetch the camera transform and use directly // but this is not currently possible in the camera class. vec3 cameraPosition = data.camera.position().vec3(); mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition)); viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform; // TODO : Model transform should be fetched as a matrix directly. mat4 modelTransform = translate(mat4(1), data.position.vec3()); LatLon swCorner = patch.southWestCorner(); _programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform); _programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon)); _programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.lat, patch.halfSize.lon)); _programObject->setUniform("globeRadius", float(radius)); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // render _geometry->drawUsingActiveProgram(); // disable shader _programObject->deactivate(); } ////////////////////////////////////////////////////////////////////////////////////// // CLIPMAP PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// ClipMapPatchRenderer::ClipMapPatchRenderer() : PatchRenderer(shared_ptr(new ClipMapGeometry( 8, Geometry::Positions::No, Geometry::TextureCoordinates::Yes, Geometry::Normals::No))) { _programObject = OsEng.renderEngine().buildRenderProgram( "LatLonSphereMappingProgram", "${MODULE_GLOBEBROWSING}/shaders/clipmappatch_spheremapping_vs.glsl", "${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl"); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } void ClipMapPatchRenderer::renderPatch( const LatLonPatch& patch, const RenderData& data, double radius) { // activate shader _programObject->activate(); using namespace glm; Vec3 cameraPos = data.camera.position().dvec3(); // Get camera transform matrix // TODO : Should only need to fetch the camera transform and use directly // but this is not currently possible in the camera class. vec3 cameraPosition = data.camera.position().vec3(); mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition)); viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform; // TODO : Model transform should be fetched as a matrix directly. mat4 modelTransform = translate(mat4(1), data.position.vec3()); // Snap patch position int segmentsPerPatch = 8; float stepSize = (M_PI / 2.0 / segmentsPerPatch); ivec2 intSnapCoord = ivec2( patch.center.lat / (M_PI * 2) * segmentsPerPatch * 4, patch.center.lon / (M_PI) * segmentsPerPatch * 2); LatLon swCorner = LatLon( stepSize * intSnapCoord.x - patch.halfSize.lat, stepSize * intSnapCoord.y - patch.halfSize.lon); ivec2 contraction = ivec2(0, 0);// ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2); _programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform); _programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon)); _programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.lat, patch.halfSize.lon)); _programObject->setUniform("globeRadius", float(radius)); _programObject->setUniform("contraction", contraction); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // render _geometry->drawUsingActiveProgram(); // disable shader _programObject->deactivate(); } } // namespace openspace