/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __CULLING_H__ #define __CULLING_H__ #include #include // open space includes #include #include #include #include namespace openspace { using namespace glm; enum PointLocation { AboveLeft = 0, Above, AboveRight, // 0, 1, 2 Left, Inside, Right, // 3, 4, 5 BelowLeft, Below, BelowRight // 6, 7, 8 }; class FrustumCuller { public: FrustumCuller(); ~FrustumCuller(); static const AABB3 viewFrustum; /** Returns true if the point is inside the view frustrum defined in RenderData. The third argument marginScreenSpace is added to the default screen space boundaries. E.g. for marginScreenSpace = {0.2, 0.2}, all points with 1.2 < x,y < 1.2 would cause isVisible to return true. */ static bool isVisible( const RenderData& data, const vec3& point); /** Returns false if the patch element is guaranteed to be outside the view frustrum, and true is the patch element MAY be inside the view frustrum. */ static bool isVisible( const RenderData& data, const GeodeticPatch& patch, const Ellipsoid& ellipsoid); static bool isVisible( const RenderData& data, const GeodeticPatch& patch, const Ellipsoid& ellipsoid, const Scalar maxHeight); private: /** The optional screen space margin vector is used to resize area defining what is considered to be inside the view frustrum. */ static PointLocation testPoint( const glm::vec2& pointScreenSpace, const glm::vec2& marginScreenSpace = vec2(0)); static bool testPoint( const glm::vec3& pointScreenSpace, const glm::vec3& marginScreenSpace = vec3(0)); static glm::vec2 transformToScreenSpace( const vec3& point, const mat4x4& modelViewProjection); }; class HorizonCuller { public: HorizonCuller(); ~HorizonCuller(); static bool isVisible( const Vec3& cameraPosition, const Vec3& globePosition, const Vec3& objectPosition, Scalar objectBoundingSphereRadius, Scalar minimumGlobeRadius); static bool isVisible( const RenderData& data, const GeodeticPatch& patch, const Ellipsoid& ellipsoid, float height); private: }; } // namespace openspace #endif // __CULLING_H__