/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___CAMERA___H__ #define __OPENSPACE_CORE___CAMERA___H__ #include #include #include #include #include #include #include #include namespace openspace { class SyncBuffer; /** * This class still needs some more love. Suggested improvements: * - Remove psc from the camera class interface. * - Accessors should return constant references to double precision class members. * - Remove the scaling variable (What is it used for?) * - Remove the maxFov and sinMaxfov variables. Redundant since the fov is embedded * within the perspective projection matrix. * - Remove focusposition, part of the integration with the scale graph. The * "focus position" should not be needed since we assume the camera is always * positioned relative to its origin. When orbiting another object (not in origin), * the focus position should probably be handled outside the camera class * (interaction handler) since it does not affect the state of the camera * (only how it interacts). * - The class might need some more reasonable accessors depending on use cases. * (up vector world space?) * - Make clear which function returns a combined view matrix (things that are * dependent on the separate sgct nodes). */ class Camera { /** * Used to explicitly show which variables within the Camera class that are used * for caching. */ template struct Cached { Cached() { isDirty = true; } T datum; bool isDirty; }; // now working with float precision. To be changed to double later. // The reason double does not work yet is because of the setUniform function // in ghoul::opengl typedef glm::dquat Quat; typedef glm::dmat4 Mat4; typedef glm::dvec3 Vec3; // Static constants static const Vec3 _VIEW_DIRECTION_CAMERA_SPACE; static const Vec3 _LOOKUP_VECTOR_CAMERA_SPACE; public: Camera(); Camera(const Camera& o); ~Camera(); // Mutators void setPositionVec3(Vec3 pos); void setFocusPositionVec3(Vec3 pos); void setRotation(Quat rotation); void setScaling(glm::vec2 scaling); void setMaxFov(float fov); // Relative mutators void rotate(Quat rotation); // Accessors // Remove Vec3 from the name when psc is gone const Vec3& positionVec3() const; const Vec3& unsynchedPositionVec3() const; const Vec3& focusPositionVec3() const; const Vec3& viewDirectionWorldSpace() const; const Vec3& lookUpVectorCameraSpace() const; const Vec3& lookUpVectorWorldSpace() const; const glm::vec2& scaling() const; const Mat4& viewRotationMatrix() const; const Quat& rotationQuaternion() const; float maxFov() const; float sinMaxFov() const; // @TODO this should simply be called viewMatrix! // Or it needs to be changed so that it actually is combined. Right now it is // only the view matrix that is the same for all SGCT cameras. // Right now this function returns the actual combined matrix which makes some // of the old calls to the function wrong.. const Mat4& combinedViewMatrix() const; void invalidateCache(); void serialize(std::ostream& os) const; void deserialize(std::istream& is); /** Handles SGCT's internal matrices. Also caches a calculated viewProjection matrix. This is the data that is different for different cameras within SGCT. */ class SgctInternal { friend class Camera; public: void setViewMatrix(glm::mat4 viewMatrix); void setProjectionMatrix(glm::mat4 projectionMatrix); const glm::mat4& viewMatrix() const; const glm::mat4& projectionMatrix() const; const glm::mat4& viewProjectionMatrix() const; private: SgctInternal(); SgctInternal(const SgctInternal& o) : _viewMatrix(o._viewMatrix) , _projectionMatrix(o._projectionMatrix) , _cachedViewProjectionMatrix(o._cachedViewProjectionMatrix) {} // State glm::mat4 _viewMatrix; glm::mat4 _projectionMatrix; // Cache mutable Cached _cachedViewProjectionMatrix; mutable std::mutex _mutex; } sgctInternal; // Deprecated [[deprecated("Replaced by Camera::setPositionVec3()")]] void setPosition(psc pos); [[deprecated("Replaced by Camera::setFocusPositionVec3()")]] void setFocusPosition(psc pos); [[deprecated("Replaced by Camera::positionVec3()")]] psc position() const; [[deprecated("Replaced by Camera::unsynchedPositionVec3()")]] psc unsynchedPosition() const; [[deprecated("Replaced by Camera::focusPositionVec3()")]] psc focusPosition() const; // @TODO use Camera::SgctInternal interface instead [[deprecated("Replaced by Camera::SgctInternal::viewMatrix()")]] const glm::mat4& viewMatrix() const; [[deprecated("Replaced by Camera::SgctInternal::projectionMatrix()")]] const glm::mat4& projectionMatrix() const; [[deprecated("Replaced by Camera::SgctInternal::viewProjectionMatrix()")]] const glm::mat4& viewProjectionMatrix() const; std::vector getSyncables(); private: SyncData _position; SyncData _rotation; SyncData _scaling; // _focusPosition to be removed Vec3 _focusPosition; float _maxFov; // Cached data mutable Cached _cachedViewDirection; mutable Cached _cachedLookupVector; mutable Cached _cachedViewRotationMatrix; mutable Cached _cachedCombinedViewMatrix; mutable Cached _cachedSinMaxFov; mutable std::mutex _mutex; }; } // namespace openspace #endif // __OPENSPACE_CORE___CAMERA___H__