/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_TOUCH___INTERACTION___H__ #define __OPENSPACE_TOUCH___INTERACTION___H__ #include #include #include #include #include #include #include #include #include #include #include #ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED #include #include #include #endif #include #define ROT 0 #define PINCH 1 #define PAN 2 #define ROLL 3 #define PICK 4 namespace openspace { struct VelocityStates { double zoom; glm::dvec2 globalRot; glm::dvec2 localRot; double globalRoll; double localRoll; }; struct ScaleFactor { double zoom; double globalRot; double localRot; double globalRoll; double localRoll; }; struct InteractionType { bool rot; bool pinch; bool pan; bool roll; bool pick; }; struct SelectedBody { int id; SceneGraphNode* node; glm::dvec3 coordinates; }; struct FunctionData { std::vector selectedPoints; std::vector screenPoints; int nDOF; glm::dvec3(*toSurface)(glm::dvec2, Camera*, SceneGraphNode*, double); Camera* camera; SceneGraphNode* node; double aspectRatio; }; using Point = std::pair; class TouchInteraction : public properties::PropertyOwner { public: TouchInteraction(); ~TouchInteraction(); void update(const std::vector& list, std::vector& lastProcessed); void trace(const std::vector& list); void interpret(const std::vector& list, const std::vector& lastProcessed); void accelerate(const std::vector& list, const std::vector& lastProcessed); void step(double dt); void configSensitivities(double dist); void decelerate(); glm::dvec2 modelToScreenSpace(glm::dvec3 vec, SceneGraphNode* node); void clear(); void tap(); // Get & Setters Camera* getCamera(); SceneGraphNode* getFocusNode(); double getFriction(); double getSensitivity(); void setFocusNode(SceneGraphNode* focusNode); void setCamera(Camera* cam); void setFriction(double friction); void setSensitivity(double sensitivity); private: // could be removed double _baseSensitivity; double _baseFriction; double _minHeightFromSurface; Camera* _camera; SceneGraphNode* _focusNode = nullptr; properties::StringProperty _origin; properties::Vec2Property _touchScreenSize; globebrowsing::RenderableGlobe* _globe; bool _tap; bool _directTouchMode; double _projectionScaleFactor; double _currentRadius; std::vector _selected; InteractionType _action; LMstat _lmstat; glm::dvec3 _centroid; VelocityStates _vel; ScaleFactor _friction; ScaleFactor _sensitivity; }; } // openspace namespace #endif // __OPENSPACE_TOUCH___INTERACTION___H__