/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include // open space includes #include #include #include #include // ghoul includes #include namespace { const std::string _loggerCat = "RenderableGlobe"; // Keys for the dictionary const std::string keyFrame = "Frame"; const std::string keyRadii = "Radii"; const std::string keySegmentsPerPatch = "SegmentsPerPatch"; const std::string keyTextures = "Textures"; const std::string keyColorTextures = "ColorTextures"; const std::string keyHeightMaps = "HeightMaps"; } namespace openspace { RenderableGlobe::RenderableGlobe(const ghoul::Dictionary& dictionary) : _saveOrThrowCamera(properties::BoolProperty("saveOrThrowCamera", "saveOrThrowCamera")) , doFrustumCulling(properties::BoolProperty("doFrustumCulling", "doFrustumCulling")) , doHorizonCulling(properties::BoolProperty("doHorizonCulling", "doHorizonCulling")) , mergeInvisible(properties::BoolProperty("mergeInvisible", "mergeInvisible", true)) , lodScaleFactor(properties::FloatProperty("lodScaleFactor", "lodScaleFactor", 5.0f, 1.0f, 20.0f)) , initChunkVisible(properties::BoolProperty("initChunkVisible", "initChunkVisible", true)) , renderSmallChunksFirst(properties::BoolProperty("renderSmallChunksFirst", "renderSmallChunksFirst", true)) , chunkHeight(properties::FloatProperty("chunkHeight", "chunkHeight", 8700.0f, 0.0f, 8700.0f)) , blendHeightMap(properties::BoolProperty("blendHeightMap", "blendHeightMap", true)) , blendColorMap(properties::BoolProperty("blendColorMap", "blendColorMap", true)) , blendNightTexture(properties::BoolProperty("blendNightTexture", "blendNightTexture", true)) , blendOverlay(properties::BoolProperty("blendOverlay", "blendOverlay", true)) , blendWaterMask(properties::BoolProperty("blendWaterMask", "blendWaterMask", true)) , atmosphereEnabled(properties::BoolProperty("atmosphereEnabled", "atmosphereEnabled", false)) , showChunkEdges(properties::BoolProperty("showChunkEdges", "showChunkEdges", false)) { setName("RenderableGlobe"); addProperty(_saveOrThrowCamera); addProperty(doFrustumCulling); addProperty(doHorizonCulling); addProperty(mergeInvisible); addProperty(lodScaleFactor); addProperty(initChunkVisible); addProperty(renderSmallChunksFirst); addProperty(chunkHeight); addProperty(blendHeightMap); addProperty(blendColorMap); addProperty(blendNightTexture); addProperty(blendOverlay); addProperty(blendWaterMask); addProperty(atmosphereEnabled); addProperty(showChunkEdges); doFrustumCulling.setValue(true); doHorizonCulling.setValue(true); renderSmallChunksFirst.setValue(true); dictionary.getValue(keyFrame, _frame); // Read the radii in to its own dictionary Vec3 radii; dictionary.getValue(keyRadii, radii); _ellipsoid = Ellipsoid(radii); setBoundingSphere(pss(_ellipsoid.averageRadius(), 0.0)); // Ghoul can't read ints from lua dictionaries double patchSegmentsd; dictionary.getValue(keySegmentsPerPatch, patchSegmentsd); int patchSegments = patchSegmentsd; // Init tile provider manager ghoul::Dictionary texturesDictionary; dictionary.getValue(keyTextures, texturesDictionary); _tileProviderManager = std::shared_ptr( new TileProviderManager(texturesDictionary)); auto colorProviders = _tileProviderManager->colorTextureProviders(); auto nightProviders = _tileProviderManager->nightTextureProviders(); auto overlayProviders = _tileProviderManager->overlayProviders(); auto heightProviders = _tileProviderManager->heightMapProviders(); auto waterProviders = _tileProviderManager->waterMaskProviders(); addToggleLayerProperties(colorProviders, _activeColorLayers); addToggleLayerProperties(nightProviders, _activeNightLayers); addToggleLayerProperties(overlayProviders, _activeOverlays); addToggleLayerProperties(heightProviders, _activeHeightMapLayers); addToggleLayerProperties(waterProviders, _activeWaterMaskLayers); _chunkedLodGlobe = std::shared_ptr( new ChunkedLodGlobe(_ellipsoid, patchSegments, _tileProviderManager)); _distanceSwitch.addSwitchValue(_chunkedLodGlobe, 1e12); } RenderableGlobe::~RenderableGlobe() { } void RenderableGlobe::addToggleLayerProperties( std::vector& tileProviders, std::vector& dest) { for (size_t i = 0; i < tileProviders.size(); i++) { bool enabled = i == 0; // Only enable first layer std::string name = tileProviders[i].name; dest.push_back(properties::BoolProperty(name, name, enabled)); } auto it = dest.begin(); auto end = dest.end(); while (it != end) { addProperty(*(it++)); } } bool RenderableGlobe::initialize() { return _distanceSwitch.initialize(); } bool RenderableGlobe::deinitialize() { return _distanceSwitch.deinitialize(); } bool RenderableGlobe::isReady() const { return _distanceSwitch.isReady(); } void RenderableGlobe::render(const RenderData& data) { if (_saveOrThrowCamera.value()) { _saveOrThrowCamera.setValue(false); if (_chunkedLodGlobe->getSavedCamera() == nullptr) { // save camera LDEBUG("Saving snapshot of camera!"); _chunkedLodGlobe->setSaveCamera(new Camera(data.camera)); } else { // throw camera LDEBUG("Throwing away saved camera!"); _chunkedLodGlobe->setSaveCamera(nullptr); } } _distanceSwitch.render(data); } void RenderableGlobe::update(const UpdateData& data) { // set spice-orientation in accordance to timestamp //_chunkedLodGlobe->setStateMatrix( // SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time)); // We currently do not consider rotation anywhere in the rendering. // @TODO Consider rotation everywhere in the rendering (culling, splitting, camera, etc) _chunkedLodGlobe->setStateMatrix(glm::dmat3(1.0)); _time = data.time; _distanceSwitch.update(data); _chunkedLodGlobe->doFrustumCulling = doFrustumCulling.value(); _chunkedLodGlobe->doHorizonCulling = doHorizonCulling.value(); _chunkedLodGlobe->mergeInvisible = mergeInvisible.value(); _chunkedLodGlobe->lodScaleFactor = lodScaleFactor.value(); _chunkedLodGlobe->initChunkVisible = initChunkVisible.value(); _chunkedLodGlobe->chunkHeight = chunkHeight.value(); _chunkedLodGlobe->blendHeightMap = blendHeightMap.value(); _chunkedLodGlobe->blendColorMap = blendColorMap.value(); _chunkedLodGlobe->blendNightTexture = blendNightTexture.value(); _chunkedLodGlobe->blendOverlay = blendOverlay.value(); _chunkedLodGlobe->blendWaterMask = blendWaterMask.value(); _chunkedLodGlobe->atmosphereEnabled = atmosphereEnabled.value(); _chunkedLodGlobe->showChunkEdges = showChunkEdges.value(); std::vector& colorTextureProviders = _tileProviderManager->colorTextureProviders(); std::vector& nightTextureProviders = _tileProviderManager->nightTextureProviders(); std::vector& overlayProviders = _tileProviderManager->overlayProviders(); std::vector& heightMapProviders = _tileProviderManager->heightMapProviders(); std::vector& waterMaskProviders = _tileProviderManager->waterMaskProviders(); for (size_t i = 0; i < colorTextureProviders.size(); i++) { colorTextureProviders[i].isActive = _activeColorLayers[i].value(); } for (size_t i = 0; i < nightTextureProviders.size(); i++) { nightTextureProviders[i].isActive = _activeNightLayers[i].value(); } for (size_t i = 0; i < overlayProviders.size(); i++) { overlayProviders[i].isActive = _activeOverlays[i].value(); } for (size_t i = 0; i < heightMapProviders.size(); i++) { heightMapProviders[i].isActive = _activeHeightMapLayers[i].value(); } for (size_t i = 0; i < waterMaskProviders.size(); i++) { waterMaskProviders[i].isActive = _activeWaterMaskLayers[i].value(); } // Update this after active layers have been updated _tileProviderManager->prerender(); } glm::dvec3 RenderableGlobe::geodeticSurfaceProjection(glm::dvec3 position) { return _ellipsoid.geodeticSurfaceProjection(position); } std::shared_ptr RenderableGlobe::chunkedLodGlobe() { return _chunkedLodGlobe; } } // namespace openspace