/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include namespace openspace { ScreenSpaceImage::ScreenSpaceImage(std::string texturePath) :ScreenSpaceRenderable() ,_texturePath("texturePath", "Texture path", texturePath) { addProperty(_texturePath); _id = id(); setName("ScreenSpaceImage" + std::to_string(_id)); OsEng.gui()._property.registerProperty(&_enabled); OsEng.gui()._property.registerProperty(&_flatScreen); OsEng.gui()._property.registerProperty(&_euclideanPosition); OsEng.gui()._property.registerProperty(&_sphericalPosition); OsEng.gui()._property.registerProperty(&_depth); OsEng.gui()._property.registerProperty(&_scale); OsEng.gui()._property.registerProperty(&_texturePath); _texturePath.onChange([this](){ loadTexture(); }); if(_useEuclideanCoordinates){ _euclideanPosition.onChange([this](){ _sphericalPosition.set(toSpherical(_euclideanPosition.value())); }); _sphericalPosition.onChange([this](){}); }else{ _euclideanPosition.onChange([this](){ _sphericalPosition.set(toSpherical(_euclideanPosition.value())); }); } } ScreenSpaceImage::~ScreenSpaceImage(){} void ScreenSpaceImage::render(){ GLfloat m_viewport[4]; glGetFloatv(GL_VIEWPORT, m_viewport); //to scale the plane float textureRatio = (float(_texture->height())/float(_texture->width())); //to keep the texture ratio after viewport is distorted. float scalingRatioX = m_viewport[2] / _originalViewportSize[0]; float scalingRatioY = m_viewport[3] / _originalViewportSize[1]; glm::mat4 modelTransform; if(!_useEuclideanCoordinates){ glm::vec2 position = _sphericalPosition.value(); float phi = position.y - M_PI/2.0; glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), position.x, glm::vec3(0.0f, 1.0f, 0.0f)); rotation = glm::rotate(rotation, phi , glm::vec3(1.0f, 0.0f, 0.0f)); glm::mat4 translate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, _planeDepth)); modelTransform = rotation * translate; } else { glm::vec2 position = _euclideanPosition.value(); modelTransform = glm::translate(glm::mat4(1.f), glm::vec3(position, _planeDepth)); } modelTransform = glm::scale(modelTransform, glm::vec3(_scale.value()*scalingRatioY, _scale.value()*textureRatio*scalingRatioX, 1)); float occlusionDepth = 1-_depth.value(); glEnable(GL_DEPTH_TEST); _shader->activate(); _shader->setUniform("OcclusionDepth", occlusionDepth); _shader->setUniform("ModelTransform",modelTransform); _shader->setUniform("ViewProjectionMatrix", OsEng.renderEngine().camera()->viewProjectionMatrix()); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); _shader->deactivate(); } bool ScreenSpaceImage::initialize(){ glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer createPlane(); if(_shader == nullptr) { RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("ScreenSpaceProgram", "${MODULE_BASE}/shaders/screnspace_vs.glsl", "${MODULE_BASE}/shaders/screnspace_fs.glsl" ); if (!_shader) return false; } GLfloat m_viewport[4]; glGetFloatv(GL_VIEWPORT, m_viewport); _originalViewportSize = glm::vec2(m_viewport[2], m_viewport[3]); loadTexture(); return isReady(); } bool ScreenSpaceImage::deinitialize(){ glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; _texturePath = ""; _texture = nullptr; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } return true; } void ScreenSpaceImage::update(){ if(_flatScreen.value() != _useEuclideanCoordinates){ _useEuclideanCoordinates = _flatScreen.value(); if(_useEuclideanCoordinates){ _euclideanPosition.set(toEuclidean(_sphericalPosition.value(), _radius)); _euclideanPosition.onChange([this](){ _sphericalPosition.set(toSpherical(_euclideanPosition.value())); }); _sphericalPosition.onChange([this](){}); } else { _sphericalPosition.set(toSpherical(_euclideanPosition.value())); _sphericalPosition.onChange([this](){ _euclideanPosition.set(toEuclidean(_sphericalPosition.value(), _radius)); }); _euclideanPosition.onChange([this](){}); } } } bool ScreenSpaceImage::isReady() const{ bool ready = true; if (!_shader) ready &= false; if(!_texture) ready &= false; return ready; } void ScreenSpaceImage::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath.value())); if (texture) { // LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); } } } int ScreenSpaceImage::id(){ static int id = 0; return id++; } }