/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include namespace { constexpr openspace::properties::Property::PropertyInfo IntensityInfo = { "Intensity", "Intensity", "The intensity of this light source" }; constexpr openspace::properties::Property::PropertyInfo NodeInfo = { "Node", "Node", "The identifier of the scene graph node to follow" }; } // namespace namespace openspace { documentation::Documentation SceneGraphLightSource::Documentation() { using namespace openspace::documentation; return { "Scene Graph Light Source", "base_scene_graph_light_source", { { "Type", new StringEqualVerifier("SceneGraphLightSource"), Optional::No, "The type of this light source" }, { IntensityInfo.identifier, new DoubleVerifier, Optional::Yes, IntensityInfo.description }, { NodeInfo.identifier, new StringVerifier, Optional::No, NodeInfo.description }, } }; } SceneGraphLightSource::SceneGraphLightSource() : _intensity(IntensityInfo, 1.f, 0.f, 1.f) , _sceneGraphNodeReference(NodeInfo, "") { addProperty(_intensity); addProperty(_sceneGraphNodeReference); } SceneGraphLightSource::SceneGraphLightSource(const ghoul::Dictionary& dictionary) : LightSource(dictionary) , _intensity(IntensityInfo, 1.f, 0.f, 1.f) , _sceneGraphNodeReference(NodeInfo, "") { addProperty(_intensity); addProperty(_sceneGraphNodeReference); documentation::testSpecificationAndThrow(Documentation(), dictionary, "SceneGraphLightSource"); if (dictionary.hasValue(IntensityInfo.identifier)) { _intensity = static_cast( dictionary.value(IntensityInfo.identifier) ); } if (dictionary.hasValue(NodeInfo.identifier)) { _sceneGraphNodeReference = dictionary.value(NodeInfo.identifier); } _sceneGraphNodeReference.onChange([this]() { _sceneGraphNode = global::renderEngine->scene()->sceneGraphNode(_sceneGraphNodeReference); }); } bool SceneGraphLightSource::initialize() { ZoneScoped _sceneGraphNode = global::renderEngine->scene()->sceneGraphNode(_sceneGraphNodeReference); return _sceneGraphNode != nullptr; } float SceneGraphLightSource::intensity() const { return _intensity; } glm::vec3 SceneGraphLightSource::directionViewSpace(const RenderData& renderData) const { if (!_sceneGraphNode) { return glm::vec3(0.f); } const glm::dvec3 lightPosition = _sceneGraphNode->modelTransform() * glm::dvec4(0.0, 0.0, 0.0, 1.0); const glm::dvec3 renderNodePosition = renderData.modelTransform.translation; const glm::dvec3 viewSpace = glm::dvec3(renderData.camera.combinedViewMatrix() * glm::dvec4((lightPosition - renderNodePosition), 1.0)); return glm::normalize(viewSpace); } } // namespace openspace