/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* ProgramName = "Sphere"; constexpr const char* _loggerCat = "RenderableTimeVaryingSphere"; constexpr const std::array UniformNames = { "opacity", "modelViewProjection", "modelViewRotation", "colorTexture", "mirrorTexture" }; enum class Orientation : int { Outside = 0, Inside, Both }; constexpr openspace::properties::Property::PropertyInfo TextureSourceInfo = { "TextureSource", "TextureSource", "This value specifies a directory of images that are loaded from disk and is used" "as a texture that is applied to this sphere. The images are expected to be an" "equirectangular projection." }; constexpr openspace::properties::Property::PropertyInfo MirrorTextureInfo = { "MirrorTexture", "Mirror Texture", "Mirror the texture along the x-axis." }; constexpr openspace::properties::Property::PropertyInfo OrientationInfo = { "Orientation", "Orientation", "Specifies whether the texture is applied to the inside of the sphere, the " "outside of the sphere, or both." }; constexpr openspace::properties::Property::PropertyInfo UseAdditiveBlendingInfo = { "UseAdditiveBlending", "Use Additive Blending", "Render the object using additive blending." }; constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = { "Segments", "Number of Segments", "This value specifies the number of segments that the sphere is separated in." }; constexpr openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size (in meters)", "This value specifies the radius of the sphere in meters." }; constexpr openspace::properties::Property::PropertyInfo FadeOutThresholdInfo = { "FadeOutThreshold", "Fade-Out Threshold", "This value determines percentage of the sphere is visible before starting " "fading-out it." }; constexpr openspace::properties::Property::PropertyInfo FadeInThresholdInfo = { "FadeInThreshold", "Fade-In Threshold", "Distance from center of MilkyWay from where the astronomical object starts to " "fade in." }; constexpr openspace::properties::Property::PropertyInfo DisableFadeInOutInfo = { "DisableFadeInOut", "Disable Fade-In/Fade-Out effects", "Enables/Disables the Fade-In/Out effects." }; constexpr openspace::properties::Property::PropertyInfo BackgroundInfo = { "Background", "Sets the current sphere rendering as a background rendering type", "Enables/Disables background rendering." }; struct [[codegen::Dictionary(RenerableTimeVaryingSphere)]] Parameters { // [[codegen::verbatim(SizeInfo.description)]] float size; // [[codegen::verbatim(SegmentsInfo.description)]] int segments; // [[codegen::verbatim(TextureSourceInfo.description)]] std::string textureSource; enum class Orientation { Outside, Inside, Both }; // [[codegen::verbatim(OrientationInfo.description)]] std::optional orientation; // [[codegen::verbatim(UseAdditiveBlendingInfo.description)]] std::optional useAdditiveBlending; // [[codegen::verbatim(MirrorTextureInfo.description)]] std::optional mirrorTexture; // [[codegen::verbatim(FadeOutThresholdInfo.description)]] std::optional fadeOutThreshold [[codegen::inrange(0.0, 1.0)]]; // [[codegen::verbatim(FadeInThresholdInfo.description)]] std::optional fadeInThreshold; // [[codegen::verbatim(DisableFadeInOutInfo.description)]] std::optional disableFadeInOut; // [[codegen::verbatim(BackgroundInfo.description)]] std::optional background; }; #include "renderabletimevaryingsphere_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderableTimeVaryingSphere::Documentation() { documentation::Documentation doc = codegen::doc(); doc.id = "base_renderable_time_varying_sphere"; return doc; } RenderableTimeVaryingSphere::RenderableTimeVaryingSphere(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _textureSourcePath(TextureSourceInfo) , _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown) , _size(SizeInfo, 1.f, 0.f, 1e35f) , _segments(SegmentsInfo, 8, 4, 1000) , _mirrorTexture(MirrorTextureInfo, false) , _useAdditiveBlending(UseAdditiveBlendingInfo, false) , _disableFadeInDistance(DisableFadeInOutInfo, true) , _backgroundRendering(BackgroundInfo, false) , _fadeInThreshold(FadeInThresholdInfo, -1.f, 0.f, 1.f) , _fadeOutThreshold(FadeOutThresholdInfo, -1.f, 0.f, 1.f) { const Parameters p = codegen::bake(dictionary); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); _size = p.size; _segments = p.segments; _textureSourcePath = p.textureSource; _orientation.addOptions({ { static_cast(Orientation::Outside), "Outside" }, { static_cast(Orientation::Inside), "Inside" }, { static_cast(Orientation::Both), "Both" } }); if (p.orientation.has_value()) { switch (*p.orientation) { case Parameters::Orientation::Inside: _orientation = static_cast(Orientation::Inside); break; case Parameters::Orientation::Outside: _orientation = static_cast(Orientation::Outside); break; case Parameters::Orientation::Both: _orientation = static_cast(Orientation::Both); break; default: throw ghoul::MissingCaseException(); } } else { _orientation = static_cast(Orientation::Outside); } addProperty(_orientation); _size.setViewOption(properties::Property::ViewOptions::Logarithmic); _size.onChange([this]() { setBoundingSphere(_size); _sphereIsDirty = true; }); addProperty(_size); addProperty(_segments); _segments.onChange([this]() { _sphereIsDirty = true; }); addProperty(_textureSourcePath); _textureSourcePath.onChange([this]() { loadTexture(); }); addProperty(_mirrorTexture); addProperty(_useAdditiveBlending); _mirrorTexture = p.mirrorTexture.value_or(_mirrorTexture); _useAdditiveBlending = p.useAdditiveBlending.value_or(_useAdditiveBlending); if (_useAdditiveBlending) { setRenderBin(Renderable::RenderBin::PreDeferredTransparent); } bool hasGivenFadeOut = p.fadeOutThreshold.has_value(); if (hasGivenFadeOut) { _fadeOutThreshold = *p.fadeOutThreshold; addProperty(_fadeOutThreshold); } bool hasGivenFadeIn = p.fadeInThreshold.has_value(); if (hasGivenFadeIn) { _fadeInThreshold = *p.fadeInThreshold; addProperty(_fadeInThreshold); } if (hasGivenFadeIn || hasGivenFadeOut) { _disableFadeInDistance = false; addProperty(_disableFadeInDistance); } _backgroundRendering = p.background.value_or(_backgroundRendering); if (_backgroundRendering) { setRenderBin(Renderable::RenderBin::Background); } setBoundingSphere(_size); setRenderBinFromOpacity(); } bool RenderableTimeVaryingSphere::isReady() const { return _shader && _texture; } void RenderableTimeVaryingSphere::initializeGL() { _sphere = std::make_unique(_size, _segments); _sphere->initialize(); _shader = BaseModule::ProgramObjectManager.request( ProgramName, []() -> std::unique_ptr { return global::renderEngine->buildRenderProgram( ProgramName, absPath("${MODULE_BASE}/shaders/sphere_vs.glsl"), absPath("${MODULE_BASE}/shaders/sphere_fs.glsl") ); } ); ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames); if (!extractMandatoryInfoFromDictionary()) { return; } computeSequenceEndTime(); //_textureFiles.resize(_sourceFiles.size()); for (int i = 0; i < _files.size(); ++i) { //_textureFiles[i] = ghoul::io::TextureReader::ref().loadTexture( // absPath(_sourceFiles[i]).string()); _files[i].texture = ghoul::io::TextureReader::ref().loadTexture(_files[i].path); _files[i].texture->setInternalFormat(GL_COMPRESSED_RGBA); _files[i].texture->uploadTexture(); _files[i].texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); //_textureFiles[i]->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap); _files[i].texture->purgeFromRAM(); } loadTexture(); } void RenderableTimeVaryingSphere::deinitializeGL() { _texture = nullptr; BaseModule::ProgramObjectManager.release( ProgramName, [](ghoul::opengl::ProgramObject* p) { global::renderEngine->removeRenderProgram(p); } ); _files.clear(); _shader = nullptr; } void RenderableTimeVaryingSphere::render(const RenderData& data, RendererTasks&) { Orientation orientation = static_cast(_orientation.value()); glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); glm::dmat3 modelRotation = glm::dmat3(data.modelTransform.rotation); // Activate shader using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _shader->activate(); _shader->setIgnoreUniformLocationError(IgnoreError::Yes); glm::mat4 modelViewProjection = data.camera.projectionMatrix() * glm::mat4(data.camera.combinedViewMatrix() * modelTransform); _shader->setUniform(_uniformCache.modelViewProjection, modelViewProjection); glm::mat3 modelViewRotation = glm::mat3( glm::dmat3(data.camera.viewRotationMatrix()) * modelRotation ); _shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation); float adjustedOpacity = _opacity; if (!_disableFadeInDistance) { if (_fadeInThreshold > -1.0) { const float logDistCamera = glm::log(static_cast( glm::distance(data.camera.positionVec3(), data.modelTransform.translation) )); const float startLogFadeDistance = glm::log(_size * _fadeInThreshold); const float stopLogFadeDistance = startLogFadeDistance + 1.f; if (logDistCamera > startLogFadeDistance && logDistCamera < stopLogFadeDistance) { const float fadeFactor = glm::clamp( (logDistCamera - startLogFadeDistance) / (stopLogFadeDistance - startLogFadeDistance), 0.f, 1.f ); adjustedOpacity *= fadeFactor; } else if (logDistCamera <= startLogFadeDistance) { adjustedOpacity = 0.f; } } if (_fadeOutThreshold > -1.0) { const float logDistCamera = glm::log(static_cast( glm::distance(data.camera.positionVec3(), data.modelTransform.translation) )); const float startLogFadeDistance = glm::log(_size * _fadeOutThreshold); const float stopLogFadeDistance = startLogFadeDistance + 1.f; if (logDistCamera > startLogFadeDistance && logDistCamera < stopLogFadeDistance) { const float fadeFactor = glm::clamp( (logDistCamera - startLogFadeDistance) / (stopLogFadeDistance - startLogFadeDistance), 0.f, 1.f ); adjustedOpacity *= (1.f - fadeFactor); } else if (logDistCamera >= stopLogFadeDistance) { adjustedOpacity = 0.f; } } } // Performance wise if (adjustedOpacity < 0.01f) { return; } _shader->setUniform(_uniformCache.opacity, adjustedOpacity); _shader->setUniform(_uniformCache._mirrorTexture, _mirrorTexture.value()); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform(_uniformCache.colorTexture, unit); // Setting these states should not be necessary, // since they are the default state in OpenSpace. glEnable(GL_CULL_FACE); glCullFace(GL_BACK); if (orientation == Orientation::Inside) { glCullFace(GL_FRONT); } else if (orientation == Orientation::Both) { glDisable(GL_CULL_FACE); } bool usingFramebufferRenderer = global::renderEngine->rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer; bool usingABufferRenderer = global::renderEngine->rendererImplementation() == RenderEngine::RendererImplementation::ABuffer; if (usingABufferRenderer && _useAdditiveBlending) { _shader->setUniform("additiveBlending", true); } if (usingFramebufferRenderer && _useAdditiveBlending) { glBlendFunc(GL_SRC_ALPHA, GL_ONE); glDepthMask(false); } _sphere->render(); if (usingFramebufferRenderer && _useAdditiveBlending) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(true); } _shader->setIgnoreUniformLocationError(IgnoreError::No); _shader->deactivate(); if (orientation == Orientation::Inside) { glCullFace(GL_BACK); } else if (orientation == Orientation::Both) { glEnable(GL_CULL_FACE); } glDisable(GL_CULL_FACE); } bool RenderableTimeVaryingSphere::extractMandatoryInfoFromDictionary() { // Ensure that the source folder exists and then extract // the files with the same extension as namespace fs = std::filesystem; fs::path sourceFolder = absPath(_textureSourcePath); if (std::filesystem::is_directory(sourceFolder)) { // Extract all file paths from the provided folder _files.clear(); //_sourceFiles.clear(); namespace fs = std::filesystem; for (const fs::directory_entry& e : fs::directory_iterator(sourceFolder)) { if (e.is_regular_file()) { std::string filePath = e.path().string(); double time = extractTriggerTimeFromFileName(filePath); std::unique_ptr t = ghoul::io::TextureReader::ref().loadTexture(filePath); t.get()->setInternalFormat(GL_COMPRESSED_RGBA); t.get()->uploadTexture(); t.get()->setFilter(ghoul::opengl::Texture::FilterMode::Linear); t.get()->purgeFromRAM(); _files.push_back({ filePath, time, std::move(t) }); } } std::sort(_files.begin(), _files.end(), [](const FileData& a, const FileData& b) { return a.time > b.time; }); // Ensure that there are available and valid source files left /*if (_files.empty()) { LERROR(fmt::format( "{}: {} contains no {} files", _identifier, _textureSourcePath, "extension" )); return false; }*/ } else { LERROR(fmt::format( "{}: FieldlinesSequence {} is not a valid directory", _identifier, _textureSourcePath )); return false; } LDEBUG("returning true in extractMandatoryInfoFromDictionary"); return true; } void RenderableTimeVaryingSphere::update(const UpdateData& data) { if (!this->_enabled) { return; } if (_shader->isDirty()) { _shader->rebuildFromFile(); ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames); } const double currentTime = data.time.j2000Seconds(); const bool isInInterval = (currentTime >= _files[0].time) && (currentTime < _sequenceEndTime); //const bool isInInterval = true; if (isInInterval) { const size_t nextIdx = _activeTriggerTimeIndex + 1; if ( // true => Previous frame was not within the sequence interval //_activeTriggerTimeIndex < 0 || // true => We stepped back to a time represented by another state currentTime < _files[_activeTriggerTimeIndex].time || // true => We stepped forward to a time represented by another state (nextIdx < _files.size() && currentTime >= _files[nextIdx].time)) { updateActiveTriggerTimeIndex(currentTime); //LDEBUG("Vi borde uppdatera1"); // _mustLoadNewStateFromDisk = true; //LDEBUG("vi borde uppdatera"); _needsUpdate = true; } // else {we're still in same state as previous frame (no changes needed)} } else { //not in interval => set everything to false //LDEBUG("not in interval"); _activeTriggerTimeIndex = 0; _needsUpdate = false; } if ((_needsUpdate || _sphereIsDirty) && !_isLoadingTexture) { _sphere = std::make_unique(_size, _segments); _sphere->initialize(); _isLoadingTexture = true; loadTexture(); _sphereIsDirty = false; } } // Extract J2000 time from file names // Requires files to be named as such: 'YYYY-MM-DDTHH-MM-SS-XXX.json' double RenderableTimeVaryingSphere::extractTriggerTimeFromFileName(const std::string& filePath) { // number of characters in filename (excluding '.json') constexpr const int FilenameSize = 23; // size(".json") constexpr const int ExtSize = 4; LDEBUG("filepath " + filePath); const size_t strLength = filePath.size(); // Extract the filename from the path (without extension) std::string timeString = filePath.substr( strLength - FilenameSize - ExtSize, FilenameSize - 1 ); // Ensure the separators are correct timeString.replace(4, 1, "-"); timeString.replace(7, 1, "-"); timeString.replace(13, 1, ":"); timeString.replace(16, 1, ":"); timeString.replace(19, 1, "."); LDEBUG("timestring " + timeString); return Time::convertTime(timeString); } void RenderableTimeVaryingSphere::updateActiveTriggerTimeIndex(double currentTime) { auto iter = std::upper_bound(_files.begin(), _files.end(), currentTime, [](double value, const FileData& f) { return value < f.time; }); if (iter != _files.end()) { if (iter != _files.begin()) { _activeTriggerTimeIndex = static_cast( std::distance(_files.begin(), iter) ) - 1; } else { _activeTriggerTimeIndex = 0; } } else { _activeTriggerTimeIndex = static_cast(_files.size()) - 1; } } void RenderableTimeVaryingSphere::computeSequenceEndTime() { if (_files.size() > 1) { const double lastTriggerTime = _files[_files.size() - 1].time; const double sequenceDuration = lastTriggerTime - _files[0].time; const double averageStateDuration = sequenceDuration / (static_cast(_files.size()) - 1.0); _sequenceEndTime = lastTriggerTime + averageStateDuration; } else { // If there's just one state it should never disappear! _sequenceEndTime = DBL_MAX; } } void RenderableTimeVaryingSphere::loadTexture() { if (_activeTriggerTimeIndex != -1) { // ghoul::opengl::Texture* t = _texture; // std::unique_ptr texture = // ghoul::io::TextureReader::ref().loadTexture(_sourceFiles[_activeTriggerTimeIndex]); // unsigned int hash = ghoul::hashCRC32File(_sourceFiles[_activeTriggerTimeIndex]); _texture = _files[_activeTriggerTimeIndex].texture.get(); /* if (texture) { LDEBUGC( "RenderableTimeVaryingSphere", fmt::format("Loaded texture from '{}'", absPath(_sourceFiles[_activeTriggerTimeIndex])) ); texture->uploadTexture(); texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap); //_texture = std::move(texture); texture->purgeFromRAM(); }*/ /* _texture = BaseModule::TextureManager.request( std::to_string(hash), [path = _sourceFiles[_activeTriggerTimeIndex]]()->std::unique_ptr { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(path)); //LDEBUGC( // "RenderableTimeVaryingSphere", // fmt::format("Loaded texture from '{}'", absPath(path)) // ); texture->uploadTexture(); texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap); texture->purgeFromRAM(); return texture; } ); */ // BaseModule::TextureManager.release(t); /* _textureFile = std::make_unique(_sourceFiles[_activeTriggerTimeIndex]); _textureFile->setCallback( [&](const ghoul::filesystem::File&) { _sphereIsDirty = true; } ); */ _isLoadingTexture = false; } } } // namespace openspace