/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED #include #include #include #include #include #endif #include #include #define _USE_MATH_DEFINES #include namespace { const char* KeyGeometry = "Geometry"; const char* KeyRadius = "Radius"; const char* KeyColorTexture = "Textures.Color"; const char* KeyNightTexture = "Textures.Night"; const char* KeyHeightTexture = "Textures.Height"; const char* KeyShading = "PerformShading"; static const char* _loggerCat = "RenderablePlanet"; const char* keyFrame = "Frame"; const char* keyShadowGroup = "Shadow_Group"; const char* keyShadowSource = "Source"; const char* keyShadowCaster = "Caster"; const char* keyBody = "Body"; #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED const std::string keyAtmosphere = "Atmosphere"; const std::string keyAtmosphereRadius = "AtmoshereRadius"; const std::string keyPlanetRadius = "PlanetRadius"; const std::string keyAverageGroundReflectance = "PlanetAverageGroundReflectance"; const std::string keyRayleigh = "Rayleigh"; const std::string keyRayleighHeightScale = "H_R"; const std::string keyOzone = "Ozone"; const std::string keyOzoneHeightScale = "H_O"; const std::string keyMie = "Mie"; const std::string keyMieHeightScale = "H_M"; const std::string keyMiePhaseConstant = "G"; const std::string keyImage = "Image"; const std::string keyToneMappingOp = "ToneMapping"; const std::string keyExposure = "Exposure"; const std::string keyBackground = "Background"; const std::string keyGamma = "Gamma"; const std::string keyATMDebug = "Debug"; const std::string keyTextureScale = "PreCalculatedTextureScale"; const std::string keySaveTextures = "SaveCalculatedTextures"; #endif } // namespace namespace openspace { documentation::Documentation RenderablePlanet::Documentation() { using namespace documentation; return { "RenderablePlanet", "space_renderable_planet", { { KeyGeometry, new ReferencingVerifier("space_geometry_planet"), "Specifies the planet geometry that is used for this RenderablePlanet.", Optional::No }, { KeyRadius, new DoubleVerifier, "Specifies the radius of the planet. If this value is not specified, it " "will try to query the SPICE library for radius values.", Optional::Yes }, { KeyColorTexture, new StringVerifier, "Specifies the color texture that is used for this RenderablePlanet.", Optional::Yes }, { KeyHeightTexture, new StringVerifier, "Specifies the height texture that is used for this RenderablePlanet.", Optional::Yes }, { KeyNightTexture, new StringVerifier, "Specifies the texture that is used for the night side of this " "RenderablePlanet.", Optional::Yes }, { KeyShading, new BoolVerifier, "Specifies whether the planet should be rendered shaded by the Sun. If " "this value is 'false', any existing night texture will not be used. " "This value defaults to 'true'.", Optional::Yes } } }; } RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _colorTexturePath("colorTexture", "Color Texture") , _nightTexturePath("nightTexture", "Night Texture") , _heightMapTexturePath("heightMap", "Heightmap Texture") , _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 10.f) , _performShading("performShading", "Perform Shading", true) , _programObject(nullptr) , _texture(nullptr) , _nightTexture(nullptr) , _heightMapTexture(nullptr) , _geometry(nullptr) #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED , _atmosphereHeightP("atmmosphereHeight", "Atmosphere Height (KM)", 60.0f, 0.1f, 99.0f) , _groundAverageReflectanceP("averageGroundReflectance", "Average Ground Reflectance (%)", 0.1f, 0.0f, 1.0f) , _rayleighHeightScaleP("rayleighHeightScale", "Rayleigh Height Scale (KM)", 8.0f, 0.1f, 20.0f) , _rayleighScatteringCoeffXP("rayleighScatteringCoeffX", "Rayleigh Scattering Coeff X (x10e-3)", 1.0f, 0.01f, 100.0f) , _rayleighScatteringCoeffYP("rayleighScatteringCoeffY", "Rayleigh Scattering Coeff Y (x10e-3)", 1.0f, 0.01f, 100.0f) , _rayleighScatteringCoeffZP("rayleighScatteringCoeffZ", "Rayleigh Scattering Coeff Z (x10e-3)", 1.0f, 0.01f, 100.0f) , _ozoneEnabledP("ozone", "Ozone Layer Enabled", true) , _ozoneHeightScaleP("ozoneLayerHeightScale", "Ozone Height Scale (KM)", 8.0f, 0.1f, 20.0f) , _ozoneCoeffXP("ozoneLayerCoeffX", "Ozone Layer Extinction Coeff X (x10e-5)", 3.426f, 0.01f, 100.0f) , _ozoneCoeffYP("ozoneLayerCoeffY", "Ozone Layer Extinction Coeff Y (x10e-5)", 8.298f, 0.01f, 100.0f) , _ozoneCoeffZP("ozoneLayerCoeffZ", "Ozone Layer Extinction Coeff Z (x10e-5)", 0.356f, 0.01f, 100.0f) , _mieHeightScaleP("mieHeightScale", "Mie Height Scale (KM)", 1.2f, 0.1f, 20.0f) , _mieScatteringCoefficientP("mieScatteringCoefficient", "Mie Scattering Coefficient (x10e-3)", 4.0f, 0.01f, 1000.0f) , _mieScatteringExtinctionPropCoefficientP("mieScatteringExtinctionPropCoefficient", "Mie Scattering/Extinction Proportion Coefficient (%)", 0.9f, 0.01f, 1.0f) , _mieAsymmetricFactorGP("mieAsymmetricFactorG", "Mie Asymmetric Factor G", 0.85f, -1.0f, 1.0f) , _sunIntensityP("sunIntensity", "Sun Intensity", 50.0f, 0.1f, 1000.0f) , _hdrExpositionP("hdrExposition", "HDR", 0.4f, 0.01f, 5.0f) , _backgroundExposureP("backgroundExposition", "Background Exposition", 1.8f, 0.01f, 10.0f) , _gammaConstantP("gamma", "Gamma Correction", 1.8f, 0.1f, 3.0f) , _atmosphereEnabled(false) , _ozoneLayerEnabled(false) , _atmosphereRadius(0.f) , _atmospherePlanetRadius(0.f) , _planetAverageGroundReflectance(0.f) , _rayleighHeightScale(0.f) , _ozoneHeightScale(0.f) , _mieHeightScale(0.f) , _miePhaseConstant(0.f) , _sunRadianceIntensity(50.f) , _hdrConstant(0.f) , _exposureBackgroundConstant(1.8f) , _gammaConstant(1.8f) , _mieExtinctionCoeff(glm::vec3(0.f)) , _rayleighScatteringCoeff(glm::vec3(0.f)) , _ozoneExtinctionCoeff(glm::vec3(0.f)) , _mieScatteringCoeff(glm::vec3(0.f)) , _saveCalculationsToTexture(false) , _preCalculatedTexturesScale(1.0) #endif , _alpha(1.f) , _planetRadius(0.f) , _hasNightTexture(false) , _hasHeightTexture(false) , _shadowEnabled(false) , _time(0.f) { ghoul_precondition( dictionary.hasKeyAndValue(SceneGraphNode::KeyName), "RenderablePlanet needs the name to be specified" ); documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderablePlanet" ); const std::string name = dictionary.value(SceneGraphNode::KeyName); ghoul::Dictionary geomDict = dictionary.value(KeyGeometry); if (dictionary.hasKey(KeyRadius)) { // If the user specified a radius, we want to use this _planetRadius = static_cast(dictionary.value(KeyRadius)); } else if (SpiceManager::ref().hasValue(name, "RADII") ) { // If the user didn't specfify a radius, but Spice has a radius, we can use this glm::dvec3 radius; SpiceManager::ref().getValue(name, "RADII", radius); radius *= 1000.0; // Spice gives radii in KM. std::swap(radius[1], radius[2]); // z is equivalent to y in our coordinate system geomDict.setValue(KeyRadius, radius); _planetRadius = static_cast((radius.x + radius.y + radius.z) / 3.0); } else { LERRORC("RenderablePlanet", "Missing radius specification"); } _geometry = planetgeometry::PlanetGeometry::createFromDictionary(geomDict); if (dictionary.hasKey(KeyColorTexture)) { _colorTexturePath = absPath(dictionary.value(KeyColorTexture)); } if (dictionary.hasKey(KeyNightTexture)) { _hasNightTexture = true; _nightTexturePath = absPath(dictionary.value(KeyNightTexture)); } if (dictionary.hasKey(KeyHeightTexture)) { _hasHeightTexture = true; _heightMapTexturePath = absPath(dictionary.value(KeyHeightTexture)); } if (dictionary.hasKey(KeyShading)) { _performShading = dictionary.value(KeyShading); } addPropertySubOwner(_geometry.get()); auto loadTextureCallback = [this]() {loadTexture(); }; addProperty(_colorTexturePath); _colorTexturePath.onChange(loadTextureCallback); addProperty(_nightTexturePath); _nightTexturePath.onChange(loadTextureCallback); addProperty(_heightMapTexturePath); _heightMapTexturePath.onChange(loadTextureCallback); addProperty(_heightExaggeration); addProperty(_performShading); //================================================================ //======== Reads Shadow (Eclipses) Entries in mod file =========== //================================================================ ghoul::Dictionary shadowDictionary; bool success = dictionary.getValue(keyShadowGroup, shadowDictionary); bool disableShadows = false; if (success) { std::vector< std::pair > sourceArray; unsigned int sourceCounter = 1; while (success) { std::string sourceName; std::stringstream ss; ss << keyShadowSource << sourceCounter << ".Name"; success = shadowDictionary.getValue(ss.str(), sourceName); if (success) { float sourceRadius; ss.str(std::string()); ss << keyShadowSource << sourceCounter << ".Radius"; success = shadowDictionary.getValue(ss.str(), sourceRadius); if (success) { sourceArray.push_back(std::pair< std::string, float>( sourceName, sourceRadius)); } else { LWARNING("No Radius value expecified for Shadow Source Name " << sourceName << " from " << name << " planet.\nDisabling shadows for this planet."); disableShadows = true; break; } } sourceCounter++; } if (!disableShadows && !sourceArray.empty()) { success = true; std::vector< std::pair > casterArray; unsigned int casterCounter = 1; while (success) { std::string casterName; std::stringstream ss; ss << keyShadowCaster << casterCounter << ".Name"; success = shadowDictionary.getValue(ss.str(), casterName); if (success) { float casterRadius; ss.str(std::string()); ss << keyShadowCaster << casterCounter << ".Radius"; success = shadowDictionary.getValue(ss.str(), casterRadius); if (success) { casterArray.push_back(std::pair< std::string, float>( casterName, casterRadius)); } else { LWARNING("No Radius value expecified for Shadow Caster Name " << casterName << " from " << name << " planet.\nDisabling shadows for this planet."); disableShadows = true; break; } } casterCounter++; } if (!disableShadows && (!sourceArray.empty() && !casterArray.empty())) { for (const auto & source : sourceArray) for (const auto & caster : casterArray) { ShadowConf sc; sc.source = source; sc.caster = caster; _shadowConfArray.push_back(sc); } _shadowEnabled = true; } } } #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED //================================================================ //========== Reads Atmosphere Entries from mod file ============== //================================================================ bool errorReadingAtmosphereData = false; ghoul::Dictionary atmosphereDictionary; success = dictionary.getValue(keyAtmosphere, atmosphereDictionary); if (success) { if (!atmosphereDictionary.getValue(keyAtmosphereRadius, _atmosphereRadius)) { errorReadingAtmosphereData = true; LWARNING("No Atmosphere Radius value expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } if (!atmosphereDictionary.getValue(keyPlanetRadius, _atmospherePlanetRadius)) { errorReadingAtmosphereData = true; LWARNING("No Planet Radius value expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } if (!atmosphereDictionary.getValue(keyAverageGroundReflectance, _planetAverageGroundReflectance)) { errorReadingAtmosphereData = true; LWARNING("No Average Atmosphere Ground Reflectance value expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } ghoul::Dictionary rayleighDictionary; success = atmosphereDictionary.getValue(keyRayleigh, rayleighDictionary); if (success) { // Not using right now. glm::vec3 rayleighWavelengths; success = rayleighDictionary.getValue("Coefficients.Wavelengths", rayleighWavelengths); if (!rayleighDictionary.getValue("Coefficients.Scattering", _rayleighScatteringCoeff)) { errorReadingAtmosphereData = true; LWARNING("No Rayleigh Scattering parameters expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } if (!rayleighDictionary.getValue(keyRayleighHeightScale, _rayleighHeightScale)) { errorReadingAtmosphereData = true; LWARNING("No Rayleigh Height Scale value expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } } else { errorReadingAtmosphereData = true; LWARNING("No Rayleigh parameters expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } ghoul::Dictionary ozoneDictionary; success = atmosphereDictionary.getValue(keyOzone, ozoneDictionary); if (success) { _ozoneLayerEnabled = true; if (!ozoneDictionary.getValue(keyOzoneHeightScale, _ozoneHeightScale)) { _ozoneLayerEnabled = false; } if (!ozoneDictionary.getValue("Coefficients.Extinction", _ozoneExtinctionCoeff)) { _ozoneLayerEnabled = false; } } else { _ozoneLayerEnabled = false; } ghoul::Dictionary mieDictionary; success = atmosphereDictionary.getValue(keyMie, mieDictionary); if (success) { if (!mieDictionary.getValue(keyMieHeightScale, _mieHeightScale)) { errorReadingAtmosphereData = true; LWARNING("No Mie Height Scale value expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } if (!mieDictionary.getValue("Coefficients.Scattering", _mieScatteringCoeff)) { errorReadingAtmosphereData = true; LWARNING("No Mie Scattering parameters expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } if (!mieDictionary.getValue("Coefficients.Extinction", _mieExtinctionCoeff)) { errorReadingAtmosphereData = true; LWARNING("No Mie Extinction parameters expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } if (!mieDictionary.getValue(keyMiePhaseConstant, _miePhaseConstant)) { errorReadingAtmosphereData = true; LWARNING("No Mie Phase Constant value expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } } else { errorReadingAtmosphereData = true; LWARNING("No Mie parameters expecified for Atmosphere Effects of " << name << " planet.\nDisabling atmosphere effects for this planet."); } ghoul::Dictionary ImageDictionary; success = atmosphereDictionary.getValue(keyImage, ImageDictionary); if (success) { if (ImageDictionary.getValue(keyToneMappingOp, _preCalculatedTexturesScale)) { LDEBUG("Atmosphere Texture Scaled to " << _preCalculatedTexturesScale); } if (ImageDictionary.getValue(keyExposure, _hdrConstant)) { LDEBUG("Saving Precalculated Atmosphere Textures."); } if (ImageDictionary.getValue(keyGamma, _gammaConstant)) { LDEBUG("Saving Precalculated Atmosphere Textures."); } } ghoul::Dictionary debugDictionary; success = atmosphereDictionary.getValue(keyATMDebug, debugDictionary); if (success) { if (debugDictionary.getValue(keyTextureScale, _preCalculatedTexturesScale)) { LDEBUG("Atmosphere Texture Scaled to " << _preCalculatedTexturesScale); } if (debugDictionary.getValue(keySaveTextures, _saveCalculationsToTexture)) { LDEBUG("Saving Precalculated Atmosphere Textures."); } } if (!errorReadingAtmosphereData) { _atmosphereEnabled = true; //======================================================== //============== Atmosphere Properties =================== //======================================================== _atmosphereHeightP.set(_atmosphereRadius - _atmospherePlanetRadius); _atmosphereHeightP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_atmosphereHeightP); _groundAverageReflectanceP.set(_planetAverageGroundReflectance); _groundAverageReflectanceP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_groundAverageReflectanceP); _rayleighHeightScaleP.set(_rayleighHeightScale); _rayleighHeightScaleP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_rayleighHeightScaleP); _rayleighScatteringCoeffXP.set(_rayleighScatteringCoeff.x * 1000.0f); _rayleighScatteringCoeffXP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_rayleighScatteringCoeffXP); _rayleighScatteringCoeffYP.set(_rayleighScatteringCoeff.y * 1000.0f); _rayleighScatteringCoeffYP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_rayleighScatteringCoeffYP); _rayleighScatteringCoeffZP.set(_rayleighScatteringCoeff.z * 1000.0f); _rayleighScatteringCoeffZP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_rayleighScatteringCoeffZP); _ozoneEnabledP.set(_ozoneLayerEnabled); _ozoneEnabledP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_ozoneEnabledP); _ozoneHeightScaleP.set(_ozoneHeightScale); _ozoneHeightScaleP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_ozoneHeightScaleP); _ozoneCoeffXP.set(_ozoneExtinctionCoeff.x * 100000.0f); _ozoneCoeffXP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_ozoneCoeffXP); _ozoneCoeffYP.set(_ozoneExtinctionCoeff.y * 100000.0f); _ozoneCoeffYP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_ozoneCoeffYP); _ozoneCoeffZP.set(_ozoneExtinctionCoeff.z * 100000.0f); _ozoneCoeffZP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_ozoneCoeffZP); _mieHeightScaleP.set(_mieHeightScale); _mieHeightScaleP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_mieHeightScaleP); _mieScatteringCoefficientP.set(_mieScatteringCoeff.r * 1000.0f); _mieScatteringCoefficientP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_mieScatteringCoefficientP); _mieScatteringExtinctionPropCoefficientP.set(_mieScatteringCoeff.r / _mieExtinctionCoeff.r); _mieScatteringExtinctionPropCoefficientP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_mieScatteringExtinctionPropCoefficientP); _mieAsymmetricFactorGP.set(_miePhaseConstant); _mieAsymmetricFactorGP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_mieAsymmetricFactorGP); _sunIntensityP.set(_sunRadianceIntensity); _sunIntensityP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_sunIntensityP); _hdrExpositionP.set(_hdrConstant); _hdrExpositionP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_hdrExpositionP); _backgroundExposureP.set(_exposureBackgroundConstant); _backgroundExposureP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_backgroundExposureP); _gammaConstantP.set(_gammaConstant); _gammaConstantP.onChange(std::bind(&RenderablePlanet::updateAtmosphereParameters, this)); addProperty(_gammaConstantP); } } #endif } bool RenderablePlanet::initialize() { RenderEngine& renderEngine = OsEng.renderEngine(); if (_programObject == nullptr && _shadowEnabled && _hasNightTexture) { // shadow program _programObject = renderEngine.buildRenderProgram( "shadowNightProgram", "${MODULE_SPACE}/shaders/shadow_nighttexture_vs.glsl", "${MODULE_SPACE}/shaders/shadow_nighttexture_fs.glsl"); std::cout << "--------- Using shadow_nighttexture program. ----------" << std::endl; } else if (_programObject == nullptr && _shadowEnabled) { // shadow program _programObject = renderEngine.buildRenderProgram( "shadowProgram", "${MODULE_SPACE}/shaders/shadow_vs.glsl", "${MODULE_SPACE}/shaders/shadow_fs.glsl"); std::cout << "--------- Using shadow program. ----------" << std::endl; } else if (_programObject == nullptr && _hasNightTexture) { // Night texture program _programObject = renderEngine.buildRenderProgram( "nightTextureProgram", "${MODULE_SPACE}/shaders/nighttexture_vs.glsl", "${MODULE_SPACE}/shaders/nighttexture_fs.glsl"); std::cout << "--------- Using nighttexture program. ----------" << std::endl; } else if (_programObject == nullptr) { // pscstandard _programObject = renderEngine.buildRenderProgram( "pscstandard", "${MODULE_SPACE}/shaders/renderableplanet_vs.glsl", "${MODULE_SPACE}/shaders/renderableplanet_fs.glsl"); std::cout << "--------- Using renderableplanet program. ----------" << std::endl; } using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); _programObject->setIgnoreUniformLocationError(IgnoreError::Yes); _geometry->initialize(this); // Deactivate any previously activated shader program. _programObject->deactivate(); loadTexture(); #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED if (_atmosphereEnabled) { _deferredcaster = std::make_unique(); if (_deferredcaster) { _deferredcaster->setAtmosphereRadius(_atmosphereRadius); _deferredcaster->setPlanetRadius(_atmospherePlanetRadius); _deferredcaster->setPlanetAverageGroundReflectance(_planetAverageGroundReflectance); _deferredcaster->setRayleighHeightScale(_rayleighHeightScale); _deferredcaster->enableOzone(_ozoneLayerEnabled); _deferredcaster->setOzoneHeightScale(_ozoneHeightScale); _deferredcaster->setMieHeightScale(_mieHeightScale); _deferredcaster->setMiePhaseConstant(_miePhaseConstant); _deferredcaster->setSunRadianceIntensity(_sunRadianceIntensity); _deferredcaster->setHDRConstant(_hdrConstant); _deferredcaster->setBackgroundConstant(_exposureBackgroundConstant); _deferredcaster->setGammaConstant(_gammaConstant); _deferredcaster->setRayleighScatteringCoefficients(_rayleighScatteringCoeff); _deferredcaster->setOzoneExtinctionCoefficients(_ozoneExtinctionCoeff); _deferredcaster->setMieScatteringCoefficients(_mieScatteringCoeff); _deferredcaster->setMieExtinctionCoefficients(_mieExtinctionCoeff); // TODO: Fix the ellipsoid nature of the renderable globe (JCC) //_deferredcaster->setEllipsoidRadii(_ellipsoid.radii()); _deferredcaster->setRenderableClass(AtmosphereDeferredcaster::RenderablePlanet); _deferredcaster->setPrecalculationTextureScale(_preCalculatedTexturesScale); if (_saveCalculationsToTexture) _deferredcaster->enablePrecalculationTexturesSaving(); _deferredcaster->initialize(); } OsEng.renderEngine().deferredcasterManager().attachDeferredcaster(*_deferredcaster.get()); std::function onChange = [&](bool enabled) { if (enabled) { OsEng.renderEngine().deferredcasterManager().attachDeferredcaster(*_deferredcaster.get()); } else { OsEng.renderEngine().deferredcasterManager().detachDeferredcaster(*_deferredcaster.get()); } }; onEnabledChange(onChange); } #endif return isReady(); } bool RenderablePlanet::deinitialize() { if (_geometry) { _geometry->deinitialize(); _geometry = nullptr; } RenderEngine& renderEngine = OsEng.renderEngine(); if (_programObject) { renderEngine.removeRenderProgram(_programObject); _programObject = nullptr; } _geometry = nullptr; _texture = nullptr; _nightTexture = nullptr; #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED if (_deferredcaster) { OsEng.renderEngine().deferredcasterManager().detachDeferredcaster(*_deferredcaster.get()); _deferredcaster = nullptr; } #endif return true; } bool RenderablePlanet::isReady() const { bool ready = true; ready &= (_programObject != nullptr); ready &= (_texture != nullptr); ready &= (_geometry != nullptr); return ready; } void RenderablePlanet::computeModelTransformMatrix(const openspace::TransformData & transformData, glm::dmat4 * modelTransform) { // scale the planet to appropriate size since the planet is a unit sphere *modelTransform = glm::translate(glm::dmat4(1.0), transformData.translation) * // Translation glm::dmat4(transformData.rotation) * // Spice rotation glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(transformData.scale))); //earth needs to be rotated for that to work. glm::dmat4 rot = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(1, 0, 0)); glm::dmat4 roty = glm::rotate(glm::dmat4(1.0), M_PI_2, glm::dvec3(0, -1, 0)); //glm::dmat4 rotProp = glm::rotate(glm::dmat4(1.0), glm::radians(static_cast(_rotation)), glm::dvec3(0, 1, 0)); *modelTransform = *modelTransform * rot * roty /** rotProp*/; } void RenderablePlanet::render(const RenderData& data, RendererTasks& renderTask) { // activate shader _programObject->activate(); glm::dmat4 modelTransform = glm::dmat4(1.0); computeModelTransformMatrix(data.modelTransform, &modelTransform); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _programObject->setUniform("transparency", _alpha); _programObject->setUniform("modelViewTransform", modelViewTransform); _programObject->setUniform("modelViewProjectionTransform", data.camera.sgctInternal.projectionMatrix() * glm::mat4(modelViewTransform) ); _programObject->setUniform("ModelTransform", glm::mat4(modelTransform)); // Normal Transformation /*glm::mat4 translateObjTrans = glm::translate(glm::mat4(1.0), data.position.vec3()); glm::mat4 translateCamTrans = glm::translate(glm::mat4(1.0), -data.camera.positionVec3()); float scaleFactor = data.camera.scaling().x * powf(10.0, data.camera.scaling().y); glm::mat4 scaleCamTrans = glm::scale(glm::mat4(1.0), glm::vec3(scaleFactor));*/ // glm::mat4 ModelViewTrans = data.camera.viewMatrix() * scaleCamTrans * // translateCamTrans * translateObjTrans * glm::mat4(modelTransform); setPscUniforms(*_programObject.get(), data.camera, data.position); _programObject->setUniform("_performShading", _performShading); _programObject->setUniform("_hasHeightMap", _hasHeightTexture); _programObject->setUniform("_heightExaggeration", _heightExaggeration); // Bind texture ghoul::opengl::TextureUnit dayUnit; ghoul::opengl::TextureUnit nightUnit; ghoul::opengl::TextureUnit heightUnit; dayUnit.activate(); _texture->bind(); _programObject->setUniform("texture1", dayUnit); // Bind possible night texture if (_hasNightTexture && _nightTexture) { nightUnit.activate(); _nightTexture->bind(); _programObject->setUniform("nightTex", nightUnit); } if (_hasHeightTexture && _heightMapTexture) { heightUnit.activate(); _heightMapTexture->bind(); _programObject->setUniform("heightTex", heightUnit); } glEnable(GL_CULL_FACE); glCullFace(GL_BACK); //============================================================================= //============= Eclipse Shadow Calculations and Uniforms Loading ============== //============================================================================= // TODO: Move Calculations to VIEW SPACE (let's avoid precision problems...) double lt; if (!_shadowConfArray.empty()) { std::vector shadowDataArray; shadowDataArray.reserve(_shadowConfArray.size()); for (const auto & shadowConf : _shadowConfArray) { // TO REMEMBER: all distances and lengths in world coordinates are in meters!!! We need to move this to view space... // Getting source and caster: glm::dvec3 sourcePos = SpiceManager::ref().targetPosition(shadowConf.source.first, "SUN", "GALACTIC", {}, _time, lt); sourcePos *= 1000.0; // converting to meters glm::dvec3 casterPos = SpiceManager::ref().targetPosition(shadowConf.caster.first, "SUN", "GALACTIC", {}, _time, lt); casterPos *= 1000.0; // converting to meters psc caster_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(casterPos.x, casterPos.y, casterPos.z); // First we determine if the caster is shadowing the current planet (all calculations in World Coordinates): glm::vec3 planetCasterVec = (caster_pos - data.position).vec3(); glm::vec3 sourceCasterVec = glm::vec3(casterPos - sourcePos); float sc_length = glm::length(sourceCasterVec); glm::vec3 planetCaster_proj = (glm::dot(planetCasterVec, sourceCasterVec) / (sc_length*sc_length)) * sourceCasterVec; float d_test = glm::length(planetCasterVec - planetCaster_proj); float xp_test = shadowConf.caster.second * sc_length / (shadowConf.source.second + shadowConf.caster.second); float rp_test = shadowConf.caster.second * (glm::length(planetCaster_proj) + xp_test) / xp_test; double casterDistSun = glm::length(casterPos); float planetDistSun = glm::length(data.position.vec3()); ShadowRenderingStruct shadowData; shadowData.isShadowing = false; if ( ((d_test - rp_test) < _planetRadius) && (casterDistSun < planetDistSun) ) { // The current caster is shadowing the current planet shadowData.isShadowing = true; shadowData.rs = shadowConf.source.second; shadowData.rc = shadowConf.caster.second; shadowData.sourceCasterVec = sourceCasterVec; shadowData.xp = xp_test; shadowData.xu = shadowData.rc * sc_length / (shadowData.rs - shadowData.rc); shadowData.casterPositionVec = glm::vec3(casterPos); } shadowDataArray.push_back(shadowData); } const std::string uniformVarName("shadowDataArray["); unsigned int counter = 0; for (const auto & sd : shadowDataArray) { std::stringstream ss; ss << uniformVarName << counter << "].isShadowing"; _programObject->setUniform(ss.str(), sd.isShadowing); if (sd.isShadowing) { ss.str(std::string()); ss << uniformVarName << counter << "].xp"; _programObject->setUniform(ss.str(), sd.xp); ss.str(std::string()); ss << uniformVarName << counter << "].xu"; _programObject->setUniform(ss.str(), sd.xu); /*ss.str(std::string()); ss << uniformVarName << counter << "].rs"; _programObject->setUniform(ss.str(), sd.rs);*/ ss.str(std::string()); ss << uniformVarName << counter << "].rc"; _programObject->setUniform(ss.str(), sd.rc); ss.str(std::string()); ss << uniformVarName << counter << "].sourceCasterVec"; _programObject->setUniform(ss.str(), sd.sourceCasterVec); ss.str(std::string()); ss << uniformVarName << counter << "].casterPositionVec"; _programObject->setUniform(ss.str(), sd.casterPositionVec); } counter++; } } // render _geometry->render(); // disable shader _programObject->deactivate(); #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED if (_atmosphereEnabled) { DeferredcasterTask task{ _deferredcaster.get(), data }; renderTask.deferredcasterTasks.push_back(task); } #endif } void RenderablePlanet::update(const UpdateData& data) { // set spice-orientation in accordance to timestamp _stateMatrix = data.modelTransform.rotation; //_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time); _time = data.time.j2000Seconds(); if (_programObject && _programObject->isDirty()) _programObject->rebuildFromFile(); #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED if (_deferredcaster) { _deferredcaster->setTime(data.time.j2000Seconds()); glm::dmat4 modelTransform; computeModelTransformMatrix(data.modelTransform, &modelTransform); _deferredcaster->setModelTransform(modelTransform); } #endif } void RenderablePlanet::loadTexture() { _texture = nullptr; if (_colorTexturePath.value() != "") { _texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)); if (_texture) { if (_texture->numberOfChannels() == 1) { _texture->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_RED }); } LDEBUG("Loaded texture from '" << _colorTexturePath << "'"); _texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear // TODO: AnisotropicMipMap crashes on ATI cards ---abock //_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); _texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); } } if (_hasNightTexture) { _nightTexture = nullptr; if (_nightTexturePath.value() != "") { _nightTexture = ghoul::io::TextureReader::ref().loadTexture(absPath(_nightTexturePath)); if (_nightTexture) { LDEBUG("Loaded texture from '" << _nightTexturePath << "'"); _nightTexture->uploadTexture(); _nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); //_nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); } } } if (_hasHeightTexture) { _heightMapTexture = nullptr; if (_heightMapTexturePath.value() != "") { _heightMapTexture = ghoul::io::TextureReader::ref().loadTexture(absPath(_heightMapTexturePath)); if (_heightMapTexture) { LDEBUG("Loaded texture from '" << _heightMapTexturePath << "'"); _heightMapTexture->uploadTexture(); _heightMapTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); //_nightTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); } } } } #ifdef OPENSPACE_MODULE_ATMOSPHERE_ENABLED void RenderablePlanet::updateAtmosphereParameters() { bool executeComputation = true; if (_sunRadianceIntensity != _sunIntensityP || _hdrConstant != _hdrExpositionP || _exposureBackgroundConstant != _backgroundExposureP || _gammaConstant != _gammaConstantP) executeComputation = false; _atmosphereRadius = _atmospherePlanetRadius + _atmosphereHeightP; _planetAverageGroundReflectance = _groundAverageReflectanceP; _rayleighHeightScale = _rayleighHeightScaleP; _rayleighScatteringCoeff = glm::vec3(_rayleighScatteringCoeffXP * 0.001f, _rayleighScatteringCoeffYP * 0.001f, _rayleighScatteringCoeffZP * 0.001f); _ozoneLayerEnabled = _ozoneEnabledP.value(); _ozoneHeightScale = _ozoneHeightScaleP.value(); _ozoneExtinctionCoeff = glm::vec3(_ozoneCoeffXP.value() * 0.00001f, _ozoneCoeffYP.value() * 0.00001f, _ozoneCoeffZP.value() * 0.00001f); _mieHeightScale = _mieHeightScaleP; _mieScatteringCoeff = glm::vec3(_mieScatteringCoefficientP * 0.001f); _mieExtinctionCoeff = _mieScatteringCoeff * (1.0f / static_cast(_mieScatteringExtinctionPropCoefficientP)); _miePhaseConstant = _mieAsymmetricFactorGP; _sunRadianceIntensity = _sunIntensityP; _hdrConstant = _hdrExpositionP; _exposureBackgroundConstant = _backgroundExposureP; _gammaConstant = _gammaConstantP.value(); if (_deferredcaster) { _deferredcaster->setAtmosphereRadius(_atmosphereRadius); _deferredcaster->setPlanetRadius(_atmospherePlanetRadius); _deferredcaster->setPlanetAverageGroundReflectance(_planetAverageGroundReflectance); _deferredcaster->setRayleighHeightScale(_rayleighHeightScale); _deferredcaster->enableOzone(_ozoneLayerEnabled); _deferredcaster->setOzoneHeightScale(_ozoneHeightScale); _deferredcaster->setMieHeightScale(_mieHeightScale); _deferredcaster->setMiePhaseConstant(_miePhaseConstant); _deferredcaster->setSunRadianceIntensity(_sunRadianceIntensity); _deferredcaster->setHDRConstant(_hdrConstant); _deferredcaster->setBackgroundConstant(_exposureBackgroundConstant); _deferredcaster->setGammaConstant(_gammaConstant); _deferredcaster->setRayleighScatteringCoefficients(_rayleighScatteringCoeff); _deferredcaster->setOzoneExtinctionCoefficients(_ozoneExtinctionCoeff); _deferredcaster->setMieScatteringCoefficients(_mieScatteringCoeff); _deferredcaster->setMieExtinctionCoefficients(_mieExtinctionCoeff); _deferredcaster->setRenderableClass(AtmosphereDeferredcaster::RenderablePlanet); if (executeComputation) _deferredcaster->preCalculateAtmosphereParam(); } } #endif } // namespace openspace