/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* _loggerCat = "RenderableModelProjection"; constexpr const char* KeyGeomModelFile = "GeometryFile"; constexpr const char* keyProjection = "Projection"; constexpr const char* keyBoundingSphereRadius = "BoundingSphereRadius"; constexpr const char* DestinationFrame = "GALACTIC"; constexpr const std::array MainUniformNames = { "_performShading", "directionToSunViewSpace", "modelViewTransform", "projectionTransform", "_projectionFading", "baseTexture", "projectionTexture" }; constexpr const std::array FboUniformNames = { "projectionTexture", "needShadowMap", "ProjectorMatrix", "ModelTransform", "boresight" }; constexpr const std::array DepthFboUniformNames = { "ProjectorMatrix", "ModelTransform" }; constexpr openspace::properties::Property::PropertyInfo PerformShadingInfo = { "PerformShading", "Perform Shading", "If this value is enabled, the model will be shaded based on the relative " "location to the Sun. If this value is disabled, shading is disabled and the " "entire model is rendered brightly." }; struct [[codegen::Dictionary(RenderableModelProjection)]] Parameters { // The file or files that should be loaded in this RenderableModel. The file can // contain filesystem tokens or can be specified relatively to the // location of the .mod file. // This specifies the model that is rendered by the Renderable. std::variant> geometryFile; // Contains information about projecting onto this planet. ghoul::Dictionary projection [[codegen::reference("newhorizons_projectioncomponent")]]; // [[codegen::verbatim(PerformShadingInfo.description)]] std::optional performShading; // The radius of the bounding sphere of this object. This has to be a // radius that is larger than anything that is rendered by it. It has to // be at least as big as the convex hull of the object. The default value // is 10e9 meters. std::optional boundingSphereRadius; }; #include "renderablemodelprojection_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderableModelProjection::Documentation() { documentation::Documentation doc = codegen::doc(); doc.id = "newhorizons_renderable_modelprojection"; return doc; } RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _performShading(PerformShadingInfo, true) { const Parameters p = codegen::bake(dictionary); if (std::holds_alternative(p.geometryFile)) { // Handle single file std::string file; file = absPath(std::get(p.geometryFile)); _geometry = ghoul::io::ModelReader::ref().loadModel( file, ghoul::io::ModelReader::ForceRenderInvisible::No, ghoul::io::ModelReader::NotifyInvisibleDropped::Yes ); } else if (std::holds_alternative>(p.geometryFile)) { LWARNING("Loading a model with several files is deprecated and will be " "removed in a future release, TESTING" ); /* ghoul::Dictionary fileDictionary = dictionary.value( KeyGeomModelFile ); std::vector> geometries; for (std::string_view k : fileDictionary.keys()) { // Handle each file file = absPath(fileDictionary.value(k)); geometries.push_back(ghoul::io::ModelReader::ref().loadModel( file, ghoul::io::ModelReader::ForceRenderInvisible::No, ghoul::io::ModelReader::NotifyInvisibleDropped::Yes )); } if (!geometries.empty()) { std::unique_ptr combinedGeometry = std::move(geometries[0]); // Combine all models into one ModelGeometry for (unsigned int i = 1; i < geometries.size(); ++i) { for (ghoul::io::ModelMesh& mesh : geometries[i]->meshes()) { combinedGeometry->meshes().push_back( std::move(mesh) ); } for (ghoul::modelgeometry::ModelGeometry::TextureEntry& texture : geometries[i]->textureStorage()) { combinedGeometry->textureStorage().push_back( std::move(texture) ); } } _geometry = std::move(combinedGeometry); _geometry->calculateBoundingRadius(); }*/ } addPropertySubOwner(_projectionComponent); _projectionComponent.initialize( identifier(), p.projection ); double boundingSphereRadius = 1.0e9; if (p.boundingSphereRadius.has_value()) { boundingSphereRadius = *p.boundingSphereRadius; } setBoundingSphere(boundingSphereRadius); if (p.performShading.has_value()) { _performShading = *p.performShading; } addProperty(_performShading); } RenderableModelProjection::~RenderableModelProjection() {} // NOLINT bool RenderableModelProjection::isReady() const { return (_programObject != nullptr) && _projectionComponent.isReady(); } void RenderableModelProjection::initializeGL() { _programObject = global::renderEngine->buildRenderProgram( "ModelShader", absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_vs.glsl"), absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModel_fs.glsl") ); ghoul::opengl::updateUniformLocations( *_programObject, _mainUniformCache, MainUniformNames ); _fboProgramObject = ghoul::opengl::ProgramObject::Build( "ProjectionPass", absPath( "${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_vs.glsl" ), absPath( "${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelProjection_fs.glsl" ) ); ghoul::opengl::updateUniformLocations( *_fboProgramObject, _fboUniformCache, FboUniformNames ); _depthFboProgramObject = ghoul::opengl::ProgramObject::Build( "DepthPass", absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_vs.glsl"), absPath("${MODULE_SPACECRAFTINSTRUMENTS}/shaders/renderableModelDepth_fs.glsl") ); ghoul::opengl::updateUniformLocations( *_depthFboProgramObject, _depthFboUniformCache, DepthFboUniformNames ); _projectionComponent.initializeGL(); float bs = boundingSphere(); _geometry->initialize(); setBoundingSphere(bs); // ignore bounding sphere set by geometry. } void RenderableModelProjection::deinitializeGL() { if (_geometry) { _geometry->deinitialize(); } _geometry = nullptr; _projectionComponent.deinitialize(); global::renderEngine->removeRenderProgram(_programObject.get()); _programObject = nullptr; } ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const { return _projectionComponent.projectionTexture(); } void RenderableModelProjection::render(const RenderData& data, RendererTasks&) { if (_projectionComponent.needsClearProjection()) { _projectionComponent.clearAllProjections(); } _up = data.camera.lookUpVectorCameraSpace(); if (_shouldCapture && _projectionComponent.doesPerformProjection()) { project(); } _programObject->activate(); attitudeParameters(_time); _imageTimes.clear(); // Calculate variables to be used as uniform variables in shader const glm::dvec3 bodyPosition = data.modelTransform.translation; // Model transform and view transform needs to be in double precision const glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Rotation glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; const glm::vec3 directionToSun = glm::normalize( _sunPosition - glm::vec3(bodyPosition) ); const glm::vec3 directionToSunViewSpace = glm::normalize(glm::mat3( data.camera.combinedViewMatrix() ) * directionToSun); _programObject->setUniform(_mainUniformCache.performShading, _performShading); _programObject->setUniform( _mainUniformCache.directionToSunViewSpace, directionToSunViewSpace ); _programObject->setUniform( _mainUniformCache.modelViewTransform, glm::mat4(modelViewTransform) ); _programObject->setUniform( _mainUniformCache.projectionTransform, data.camera.projectionMatrix() ); _programObject->setUniform( _mainUniformCache.projectionFading, _projectionComponent.projectionFading() ); ghoul::opengl::TextureUnit baseUnit; baseUnit.activate(); _programObject->setUniform(_mainUniformCache.baseTexture, baseUnit); ghoul::opengl::TextureUnit projectionUnit; projectionUnit.activate(); _projectionComponent.projectionTexture().bind(); _programObject->setUniform(_mainUniformCache.projectionTexture, projectionUnit); _geometry->render(*_programObject, false); _programObject->deactivate(); } void RenderableModelProjection::update(const UpdateData& data) { if (_programObject->isDirty()) { _programObject->rebuildFromFile(); ghoul::opengl::updateUniformLocations( *_programObject, _mainUniformCache, MainUniformNames ); } if (_fboProgramObject->isDirty()) { _fboProgramObject->rebuildFromFile(); ghoul::opengl::updateUniformLocations( *_fboProgramObject, _fboUniformCache, FboUniformNames ); } _projectionComponent.update(); if (_depthFboProgramObject->isDirty()) { _depthFboProgramObject->rebuildFromFile(); ghoul::opengl::updateUniformLocations( *_depthFboProgramObject, _depthFboUniformCache, DepthFboUniformNames ); } const double time = data.time.j2000Seconds(); const double integrateFromTime = data.previousFrameTime.j2000Seconds(); // Only project new images if time changed since last update. if (time > integrateFromTime) { if (ImageSequencer::ref().isReady()) { if (_projectionComponent.doesPerformProjection()) { _shouldCapture = ImageSequencer::ref().imagePaths( _imageTimes, _projectionComponent.projecteeId(), _projectionComponent.instrumentId(), time, integrateFromTime ); } } } glm::dmat3 stateMatrix = data.modelTransform.rotation; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { _transform[i][j] = static_cast(stateMatrix[i][j]); } } glm::dvec3 p = global::renderEngine->scene()->sceneGraphNode("Sun")->worldPosition() - data.modelTransform.translation; _sunPosition = static_cast(p); } void RenderableModelProjection::imageProjectGPU( const ghoul::opengl::Texture& projectionTexture) { if (_projectionComponent.needsShadowMap()) { _projectionComponent.depthMapRenderBegin(); _depthFboProgramObject->activate(); _depthFboProgramObject->setUniform( _depthFboUniformCache.ProjectorMatrix, _projectorMatrix ); _depthFboProgramObject->setUniform( _depthFboUniformCache.ModelTransform, _transform ); _geometry->render(*_fboProgramObject, false); _depthFboProgramObject->deactivate(); _projectionComponent.depthMapRenderEnd(); } _projectionComponent.imageProjectBegin(); _fboProgramObject->activate(); ghoul::opengl::TextureUnit unitFbo; unitFbo.activate(); projectionTexture.bind(); _fboProgramObject->setUniform(_fboUniformCache.projectionTexture, unitFbo); _fboProgramObject->setUniform( _fboUniformCache.needShadowMap, _projectionComponent.needsShadowMap() ); ghoul::opengl::TextureUnit unitDepthFbo; if (_projectionComponent.needsShadowMap()) { unitDepthFbo.activate(); _projectionComponent.depthTexture().bind(); _fboProgramObject->setUniform("depthTexture", unitDepthFbo); } _fboProgramObject->setUniform(_fboUniformCache.ProjectorMatrix, _projectorMatrix); _fboProgramObject->setUniform(_fboUniformCache.ModelTransform, _transform); _fboProgramObject->setUniform(_fboUniformCache.boresight, _boresight); _geometry->render(*_fboProgramObject, false); _fboProgramObject->deactivate(); _projectionComponent.imageProjectEnd(); } void RenderableModelProjection::attitudeParameters(double time) { try { _instrumentMatrix = SpiceManager::ref().positionTransformMatrix( _projectionComponent.instrumentId(), DestinationFrame, time ); SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView( _projectionComponent.instrumentId() ); _boresight = std::move(res.boresightVector); } catch (const SpiceManager::SpiceException&) { return; } double lightTime; const glm::dvec3 p = SpiceManager::ref().targetPosition( _projectionComponent.projectorId(), _projectionComponent.projecteeId(), DestinationFrame, _projectionComponent.aberration(), time, lightTime ); const glm::vec3 cpos = p * 10000.0; const float distance = glm::length(cpos); const double radius = boundingSphere(); _projectorMatrix = _projectionComponent.computeProjectorMatrix( cpos, _boresight, _up, _instrumentMatrix, _projectionComponent.fieldOfViewY(), _projectionComponent.aspectRatio(), static_cast(distance - radius), static_cast(distance + radius), _boresight ); } void RenderableModelProjection::project() { for (const Image& img : _imageTimes) { attitudeParameters(img.timeRange.start); std::shared_ptr projTexture = _projectionComponent.loadProjectionTexture(img.path, img.isPlaceholder); imageProjectGPU(*projTexture); } _shouldCapture = false; } } // namespace openspace