/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2023 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___INTERACTIONMONITOR___H__ #define __OPENSPACE_CORE___INTERACTIONMONITOR___H__ #include #include #include namespace openspace::interaction { /** * The class InteractionMonitor keeps track of user interactions during an OpenSpace * session. It keeps track of when the latest interaction was made and of when the state * changes to idle. */ class InteractionMonitor : public properties::PropertyOwner { public: InteractionMonitor(); void setActivityState(bool isActive); void setIdleTime(float time); /* * Called every frame from OpenSpaceEngine and calculates the activity state depending * on the last registered interaction. */ void updateActivityState(); /* * Called from all places we want to mark activity from. Updates the last registered * interaction time */ void markInteraction(); private: double _lastInteractionTime = 0; properties::BoolProperty _isInActiveState; properties::FloatProperty _idleTime; // in seconds // @TODO (lovisa) make a list of interactions to listen for // and only allow registering updates from those interactions }; } // namespace openspace::interaction #endif // __OPENSPACE_CORE___INTERACTIONMONITOR___H__