/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2020 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___ASSETMANAGER___H__ #define __OPENSPACE_CORE___ASSETMANAGER___H__ #include #include #include #include #include #include #include namespace openspace { namespace scripting { struct LuaLibrary; } class Asset; class AssetLoader; class SynchronizationWatcher; /** * Interface for managing assets. * The asset manager interface is only concerned with "top level" assets, and not their * dependencies. However, an asset is not considered synchronized before all its deps are * synchronized. Also, setting a target state of an asset to Unloaded will only unload an * asset from the system if it is not a dependency of a loaded asset. */ class AssetManager : AssetListener { public: AssetManager(ghoul::lua::LuaState* state, std::string assetRootDirectory); virtual ~AssetManager() = default; void initialize(); void deinitialize(); void add(const std::string& path); void remove(const std::string& path); void removeAll(); const Asset& rootAsset() const; Asset& rootAsset(); void assetStateChanged(Asset* asset, Asset::State state) override; void assetRequested(Asset* parent, std::shared_ptr child) override; void assetUnrequested(Asset* parent, std::shared_ptr child) override; bool update(); scripting::LuaLibrary luaLibrary(); private: std::unordered_map _pendingStateChangeCommands; std::mutex _pendingInitializationsMutex; std::vector> _pendingInitializations; SynchronizationWatcher _synchronizationWatcher; AssetLoader _assetLoader; }; } // namespace openspace #endif // __OPENSPACE_CORE___ASSETMANAGER___H__