/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include "ghoul/misc/dictionary.h" #include namespace { const std::string _loggerCat = "LayeredTextureShaderProvider"; } namespace openspace { const std::string LayeredTextureInfo::glslKeyPrefixes[NUM_SETTINGS_PER_CATEGORY] = { "lastLayerIndex", "use", "blend", }; bool LayeredTextureInfo::operator==(const LayeredTextureInfo& other) const { return lastLayerIdx == other.lastLayerIdx && layerBlendingEnabled == other.layerBlendingEnabled; } bool LayeredTexturePreprocessingData::operator==( const LayeredTexturePreprocessingData& other) const { if (layeredTextureInfo.size() != other.layeredTextureInfo.size() || keyValuePairs.size() != other.keyValuePairs.size()) { return false; } else { bool equal = true; for (size_t i = 0; i < layeredTextureInfo.size(); i++) { equal = equal && (layeredTextureInfo[i] == other.layeredTextureInfo[i]); } for (size_t i = 0; i < keyValuePairs.size(); i++) { equal = equal && (keyValuePairs[i] == other.keyValuePairs[i]); } return equal; } } LayeredTextureShaderProvider::LayeredTextureShaderProvider( const std::string& shaderName, const std::string& vsPath, const std::string& fsPath) : _shaderName(shaderName) , _vsPath(vsPath) , _fsPath(fsPath) , _updatedOnLastCall(false) { } LayeredTextureShaderProvider::~LayeredTextureShaderProvider() { if (_programObject) { RenderEngine& renderEngine = OsEng.renderEngine(); renderEngine.removeRenderProgram(_programObject); _programObject = nullptr; } } ProgramObject* LayeredTextureShaderProvider::getUpdatedShaderProgram( LayeredTexturePreprocessingData preprocessingData) { _updatedOnLastCall = false; if (!(preprocessingData == _preprocessingData) || _programObject == nullptr) { recompileShaderProgram(preprocessingData); _updatedOnLastCall = true; } return _programObject.get(); } void LayeredTextureShaderProvider::recompileShaderProgram( LayeredTexturePreprocessingData preprocessingData) { _preprocessingData = preprocessingData; ghoul::Dictionary shaderDictionary; // Different texture types can be height maps or color texture for example // These are used differently within the shaders. auto textureTypes = _preprocessingData.layeredTextureInfo; for (size_t i = 0; i < textureTypes.size(); i++) { // lastLayerIndex must be at least 0 for the shader to compile, // the layer type is inactivated by setting useThisLayerType to false shaderDictionary.setValue( LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::lastLayerIndex] + LayeredTextures::TEXTURE_CATEGORY_NAMES[i], glm::max(textureTypes[i].lastLayerIdx, 0)); shaderDictionary.setValue( LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::use] + LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].lastLayerIdx >= 0); shaderDictionary.setValue( LayeredTextureInfo::glslKeyPrefixes[LayeredTextureInfo::GlslKeyPrefixes::blend] + LayeredTextures::TEXTURE_CATEGORY_NAMES[i], textureTypes[i].layerBlendingEnabled); } // Other settings such as "useAtmosphere" auto keyValuePairs = _preprocessingData.keyValuePairs; for (size_t i = 0; i < keyValuePairs.size(); i++) { shaderDictionary.setValue(keyValuePairs[i].first, keyValuePairs[i].second); } // Remove old program OsEng.renderEngine().removeRenderProgram(_programObject); _programObject = OsEng.renderEngine().buildRenderProgram( _shaderName, _vsPath, _fsPath, shaderDictionary); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } bool LayeredTextureShaderProvider::updatedOnLastCall() { return _updatedOnLastCall; } const std::string LayeredTextureShaderUniformIdHandler::glslTileDataNames[NUM_TILE_DATA_VARIABLES] = { "textureSampler", "depthTransform.depthScale", "depthTransform.depthOffset", "uvTransform.uvOffset", "uvTransform.uvScale" }; const std::string LayeredTextureShaderUniformIdHandler::blendLayerSuffixes[NUM_BLEND_TEXTURES] = { "", "Parent1", "Parent2", }; LayeredTextureShaderUniformIdHandler::LayeredTextureShaderUniformIdHandler() { } LayeredTextureShaderUniformIdHandler::~LayeredTextureShaderUniformIdHandler() { } void LayeredTextureShaderUniformIdHandler::updateIdsIfNecessary(LayeredTextureShaderProvider* shaderProvider) { if (shaderProvider->updatedOnLastCall()) { _shaderProvider = shaderProvider; _shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::Yes); for (size_t i = 0; i < LayeredTextures::NUM_TEXTURE_CATEGORIES; i++) { for (size_t j = 0; j < NUM_BLEND_TEXTURES; j++) { for (size_t k = 0; k < LayeredTextures::MAX_NUM_TEXTURES_PER_CATEGORY; k++) { for (size_t l = 0; l < NUM_TILE_DATA_VARIABLES; l++) { _tileUniformIds[i][j][k][l] = _shaderProvider->_programObject->uniformLocation( LayeredTextures::TEXTURE_CATEGORY_NAMES[i] + blendLayerSuffixes[j] + "[" + std::to_string(k) + "]." + glslTileDataNames[l]); } } } } _shaderProvider->_programObject->setIgnoreUniformLocationError(ProgramObject::IgnoreError::No); } } GLint LayeredTextureShaderUniformIdHandler::getId( LayeredTextures::TextureCategory category, size_t blendLayer, size_t layerIndex, GlslTileDataId tileDataId) { return _tileUniformIds[category][blendLayer][layerIndex][tileDataId]; } ProgramObject& LayeredTextureShaderUniformIdHandler::programObject() { return *_shaderProvider->_programObject; } } // namespace openspace