/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2015 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __TRIGGERPROPERTY_H__ #define __TRIGGERPROPERTY_H__ #include namespace openspace { namespace properties { /** * TriggerProperty that can be used to fire events into your code using the callback * method #onChange. */ class TriggerProperty : public Property { public: /** * Initializes the TriggerProperty by delegating the identifier and * guiName to the Property constructor. * \param identifier The unique identifier used for this Property * \param guiName The human-readable name of this Property */ TriggerProperty(std::string identifier, std::string guiName); /** * Returns the class name TriggerProperty. * \return The class name TriggerProperty */ std::string className() const; /** * Accepts only the LUA_TNIL type and will notify all the listeners * that the event has been triggered. * \param state The unused Lua state * \return Returns always true */ bool setLua(lua_State* state); /** * Silently ignores any value that is passed into this function and will trigger the * listeners regardless of the value * \param value The ignored value */ void set(boost::any value); }; } // namespace properties } // namespace openspace #endif // __TRIGGERPROPERTY_H__