/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __GUIPROPERTYCOMPONENT_H__ #define __GUIPROPERTYCOMPONENT_H__ #include #include #include #include #include namespace openspace { namespace properties { class Property; } namespace gui { class GuiPropertyComponent : public GuiComponent { public: //void registerProperty(const std::string& propertyDescription); void registerProperty(properties::Property* prop); void render(); protected: enum class PropertyType { BoolProperty = 0, IntProperty, FloatProperty, Vec2Property, Vec3Property, StringProperty, OptionProperty, SelectionProperty, TriggerProperty, InvalidPropertyType }; struct PropertyInfo { PropertyType type; std::string identifier; std::string name; std::string group; }; typedef std::string PropertyOwner; struct Property { PropertyOwner owner; std::vector properties; }; void handleProperty(const ghoul::Dictionary& value); PropertyType toPropertyType(const std::string& name) const; void renderProperty(const PropertyInfo& info) const; std::set _boolProperties; std::set _intProperties; std::set _floatProperties; std::set _vec2Properties; std::set _vec3Properties; std::set _vec4Properties; std::set _stringProperties; std::set _optionProperties; std::set _selectionProperties; std::set _triggerProperties; std::map> _propertiesByOwner; //std::vector _properties; }; } // namespace gui } // namespace openspace #endif // __GUIPROPERTYCOMPONENT_H__