/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include namespace { enum BlendMode { BlendModeNormal = 0, BlendModeAdditive }; static const openspace::properties::Property::PropertyInfo TextureInfo = { "Texture", "Texture", "This value specifies an image that is loaded from disk and is used as a texture " "that is applied to this plane. This image has to be square." }; static const openspace::properties::Property::PropertyInfo BillboardInfo = { "Billboard", "Billboard mode", "This value specifies whether the plane is a billboard, which means that it is " "always facing the camera. If this is false, it can be oriented using other " "transformations." }; static const openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size (in meters)", "This value specifies the size of the plane in meters." }; static const openspace::properties::Property::PropertyInfo BlendModeInfo = { "BlendMode", "Blending Mode", "This determines the blending mode that is applied to this plane." }; } // namespace namespace openspace { documentation::Documentation RenderablePlane::Documentation() { using namespace documentation; return { "Renderable Plane", "base_renderable_plane", { { SizeInfo.identifier, new DoubleVerifier, Optional::No, SizeInfo.description }, { BillboardInfo.identifier, new BoolVerifier, Optional::Yes, BillboardInfo.description }, { BlendModeInfo.identifier, new StringInListVerifier({ "Normal", "Additive" }), Optional::Yes, BlendModeInfo.description, // + " The default value is 'Normal'.", }, { TextureInfo.identifier, new StringVerifier, Optional::No, TextureInfo.description, } } }; } RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texturePath(TextureInfo) , _billboard(BillboardInfo, false) , _size(SizeInfo, 10.f, 0.f, 1e25f) , _blendMode(BlendModeInfo, properties::OptionProperty::DisplayType::Dropdown) , _shader(nullptr) , _texture(nullptr) , _quad(0) , _vertexPositionBuffer(0) , _planeIsDirty(false) , _textureIsDirty(false) { documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderablePlane" ); _size = static_cast(dictionary.value(SizeInfo.identifier)); if (dictionary.hasKey(BillboardInfo.identifier)) { _billboard = dictionary.value(BillboardInfo.identifier); } _blendMode.addOptions({ { BlendModeNormal, "Normal" }, { BlendModeAdditive, "Additive"} }); _blendMode.onChange([&]() { switch (_blendMode) { case BlendModeNormal: setRenderBin(Renderable::RenderBin::Opaque); break; case BlendModeAdditive: setRenderBin(Renderable::RenderBin::Transparent); break; default: throw ghoul::MissingCaseException(); } }); if (dictionary.hasKey(BlendModeInfo.identifier)) { const std::string v = dictionary.value(BlendModeInfo.identifier); if (v == "Normal") { _blendMode = BlendModeNormal; } else if (v == "Additive") { _blendMode = BlendModeAdditive; } } _texturePath = absPath(dictionary.value(TextureInfo.identifier)); _textureFile = std::make_unique(_texturePath); addProperty(_billboard); addProperty(_texturePath); _texturePath.onChange([this]() {loadTexture(); }); _textureFile->setCallback( [this](const ghoul::filesystem::File&) { _textureIsDirty = true; } ); addProperty(_size); _size.onChange([this](){ _planeIsDirty = true; }); setBoundingSphere(_size); } bool RenderablePlane::isReady() const { return _shader && _texture; } void RenderablePlane::initialize() { glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer createPlane(); _shader = OsEng.renderEngine().buildRenderProgram("PlaneProgram", "${MODULE_BASE}/shaders/plane_vs.glsl", "${MODULE_BASE}/shaders/plane_fs.glsl" ); loadTexture(); } void RenderablePlane::deinitialize() { glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; _textureFile = nullptr; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } } void RenderablePlane::render(const RenderData& data, RendererTasks&) { _shader->activate(); //if (_projectionListener){ // //get parent node-texture and set with correct dimensions // SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent(); // if (textureNode != nullptr){ // RenderablePlanetProjection* t = static_cast(textureNode->renderable()); // _texture = std::unique_ptr(&(t->baseTexture())); // unsigned int h = _texture->height(); // unsigned int w = _texture->width(); // float scale = static_cast(h) / static_cast(w); // scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f)); // } //} // Model transform and view transform needs to be in double precision const glm::dmat4 rotationTransform = _billboard ? glm::inverse(glm::dmat4(data.camera.viewRotationMatrix())) : glm::dmat4(data.modelTransform.rotation); const glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * rotationTransform * glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))) * glm::dmat4(1.0); const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _shader->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * glm::mat4(modelViewTransform)); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); bool usingFramebufferRenderer = OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer; bool usingABufferRenderer = OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer; if (usingABufferRenderer) { _shader->setUniform("additiveBlending", _blendMode == BlendModeAdditive); } bool additiveBlending = _blendMode == BlendModeAdditive && usingFramebufferRenderer; if (additiveBlending) { glDepthMask(false); glBlendFunc(GL_SRC_ALPHA, GL_ONE); } glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); if (additiveBlending) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(true); } _shader->deactivate(); } void RenderablePlane::update(const UpdateData&) { if (_shader->isDirty()) _shader->rebuildFromFile(); if (_planeIsDirty) createPlane(); if (_textureIsDirty) { loadTexture(); _textureIsDirty = false; } } void RenderablePlane::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath)); if (texture) { LDEBUGC( "RenderablePlane", "Loaded texture from '" << absPath(_texturePath) << "'" ); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); _textureFile = std::make_unique(_texturePath); _textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; }); } } } void RenderablePlane::createPlane() { const GLfloat size = _size; const GLfloat vertexData[] = { // x y z w s t -size, -size, 0.f, 0.f, 0.f, 0.f, size, size, 0.f, 0.f, 1.f, 1.f, -size, size, 0.f, 0.f, 0.f, 1.f, -size, -size, 0.f, 0.f, 0.f, 0.f, size, -size, 0.f, 0.f, 1.f, 0.f, size, size, 0.f, 0.f, 1.f, 1.f, }; glBindVertexArray(_quad); glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer( 0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(0) ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4) ); } } // namespace openspace