/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include // open space includes #include #include #include // ghoul includes #include #include #include #define _USE_MATH_DEFINES #include namespace { const std::string _loggerCat = "PatchRenderer"; const std::string keyFrame = "Frame"; const std::string keyGeometry = "Geometry"; const std::string keyShading = "PerformShading"; const std::string keyBody = "Body"; } namespace openspace { ////////////////////////////////////////////////////////////////////////////////////// // PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// PatchRenderer::PatchRenderer(shared_ptr tileProviderManager) : _tileProviderManager(tileProviderManager) { } PatchRenderer::~PatchRenderer() { if (_programObject) { RenderEngine& renderEngine = OsEng.renderEngine(); renderEngine.removeRenderProgram(_programObject); _programObject = nullptr; } } void PatchRenderer::update() { auto heightMapProviders = _tileProviderManager->heightMapProviders(); for (auto iter = heightMapProviders.begin(); iter != heightMapProviders.end(); iter++) { iter->second->prerender(); } auto colorTextureProviders = _tileProviderManager->colorTextureProviders(); for (auto iter = colorTextureProviders.begin(); iter != colorTextureProviders.end(); iter++) { iter->second->prerender(); } } ////////////////////////////////////////////////////////////////////////////////////// // LATLON PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// LatLonPatchRenderer::LatLonPatchRenderer( shared_ptr grid, shared_ptr tileProviderManager) : PatchRenderer(tileProviderManager) , _grid(grid) { _programObject = OsEng.renderEngine().buildRenderProgram( "LatLonSphereMappingProgram", "${MODULE_GLOBEBROWSING}/shaders/latlonpatch_spheremapping_vs.glsl", "${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl"); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } void LatLonPatchRenderer::renderPatch( const GeodeticPatch& patch, const RenderData& data, const Ellipsoid& ellipsoid, const GeodeticTileIndex& tileIndex) { using namespace glm; // PATCH DID NOT MATCH THE TILEINDEX SO I CREATED A NEW PATCH FROM THE INDEX GeodeticPatch newPatch = patch;//GeodeticPatch(tileIndex); //GeodeticTileIndex tmpTileIndex = _tileSet.getTileIndex(patch); // TODO : Model transform should be fetched as a matrix directly. mat4 modelTransform = translate(mat4(1), data.position.vec3()); mat4 viewTransform = data.camera.combinedViewMatrix(); mat4 modelViewProjectionTransform = data.camera.projectionMatrix() * viewTransform * modelTransform; // activate shader _programObject->activate(); // Get the textures that should be used for rendering std::shared_ptr tile00; bool usingTile = true; // For now just pick the first one from height maps auto heightMapProviders = _tileProviderManager->heightMapProviders(); auto tileProvider = heightMapProviders.begin()->second; tile00 = tileProvider->getTile(tileIndex); if (tile00 == nullptr) { tile00 = tileProvider->getTemporaryTexture(); } glm::mat3 uvTransform = glm::mat3(1); // Bind and use the texture ghoul::opengl::TextureUnit texUnit; texUnit.activate(); tile00->bind(); _programObject->setUniform("textureSampler00", texUnit); _programObject->setUniform("uvTransformPatchToTile00", uvTransform); Geodetic2 swCorner = newPatch.southWestCorner(); _programObject->setUniform("segmentsPerPatch", _grid->xSegments()); _programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform); _programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2())); _programObject->setUniform("lonLatScalingFactor", vec2(newPatch.size().toLonLatVec2())); _programObject->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared())); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // render _grid->geometry().drawUsingActiveProgram(); // disable shader _programObject->deactivate(); } ////////////////////////////////////////////////////////////////////////////////////// // CLIPMAP PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// ClipMapPatchRenderer::ClipMapPatchRenderer( shared_ptr grid, shared_ptr tileProviderManager) : PatchRenderer(tileProviderManager) , _grid(grid) , _patchCoverageProvider( Geodetic2(M_PI * 2, M_PI * 2), Geodetic2(-M_PI -M_PI/2, -M_PI), 10) { _programObject = OsEng.renderEngine().buildRenderProgram( "LatLonSphereMappingProgram", "${MODULE_GLOBEBROWSING}/shaders/clipmappatch_spheremapping_vs.glsl", "${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl"); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } void ClipMapPatchRenderer::renderPatch( const Geodetic2& patchSize, const RenderData& data, const Ellipsoid& ellipsoid) { // activate shader _programObject->activate(); using namespace glm; mat4 viewTransform = data.camera.combinedViewMatrix(); // TODO : Model transform should be fetched as a matrix directly. mat4 modelTransform = translate(mat4(1), data.position.vec3()); // Snap patch position int segmentsPerPatch = _grid->segments(); Geodetic2 stepSize = Geodetic2( patchSize.lat / segmentsPerPatch, patchSize.lon / segmentsPerPatch); ivec2 patchesToCoverGlobe = ivec2( M_PI / patchSize.lat + 0.5, M_PI * 2 / patchSize.lon + 0.5); Geodetic2 cameraPosLatLon = ellipsoid.cartesianToGeodetic2(data.camera.position().dvec3()); ivec2 intSnapCoord = ivec2( cameraPosLatLon.lat / (M_PI * 2) * segmentsPerPatch * patchesToCoverGlobe.y, cameraPosLatLon.lon / (M_PI) * segmentsPerPatch * patchesToCoverGlobe.x); Geodetic2 newPatchCenter = Geodetic2( stepSize.lat * intSnapCoord.x, stepSize.lon * intSnapCoord.y); GeodeticPatch newPatch( newPatchCenter, Geodetic2(patchSize.lat / 2, patchSize.lon / 2)); ivec2 contraction = ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2); // For now just pick the first one from height maps auto heightMapProviders = _tileProviderManager->heightMapProviders(); auto tileProvider = heightMapProviders.begin()->second; PatchCoverage patchCoverage = _patchCoverageProvider.getCoverage(newPatch, tileProvider); // Bind and use the texture ghoul::opengl::TextureUnit texUnit00; texUnit00.activate(); patchCoverage.textureTransformPairs[0].first->bind(); // tile00 _programObject->setUniform("textureSampler00", texUnit00); ghoul::opengl::TextureUnit texUnit10; texUnit10.activate(); patchCoverage.textureTransformPairs[1].first->bind(); // tile10 _programObject->setUniform("textureSampler10", texUnit10); ghoul::opengl::TextureUnit texUnit01; texUnit01.activate(); patchCoverage.textureTransformPairs[2].first->bind(); // tile01 _programObject->setUniform("textureSampler01", texUnit01); ghoul::opengl::TextureUnit texUnit11; texUnit11.activate(); patchCoverage.textureTransformPairs[3].first->bind(); // tile11 _programObject->setUniform("textureSampler11", texUnit11); _programObject->setUniform( "uvTransformPatchToTile00", patchCoverage.textureTransformPairs[0].second); _programObject->setUniform( "uvTransformPatchToTile10", patchCoverage.textureTransformPairs[1].second); _programObject->setUniform( "uvTransformPatchToTile01", patchCoverage.textureTransformPairs[2].second); _programObject->setUniform( "uvTransformPatchToTile11", patchCoverage.textureTransformPairs[3].second); _programObject->setUniform( "modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform); _programObject->setUniform("segmentsPerPatch", segmentsPerPatch); _programObject->setUniform("minLatLon", vec2(newPatch.southWestCorner().toLonLatVec2())); _programObject->setUniform("lonLatScalingFactor", vec2(patchSize.toLonLatVec2())); _programObject->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared())); _programObject->setUniform("contraction", contraction); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // render _grid->geometry().drawUsingActiveProgram(); // disable shader _programObject->deactivate(); } } // namespace openspace