/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include namespace { struct [[codegen::Dictionary(RenderableDataSphere)]] Parameters { float radius; }; #include "renderabledatasphere_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderableDataSphere::Documentation() { return codegen::doc( "iswa_renderable_datasphere", RenderableDataCygnet::Documentation() ); } RenderableDataSphere::RenderableDataSphere(const ghoul::Dictionary& dictionary) : RenderableDataCygnet(dictionary) { const Parameters p = codegen::bake(dictionary); _radius = p.radius; } RenderableDataSphere::~RenderableDataSphere() {} void RenderableDataSphere::initializeGL() { RenderableDataCygnet::initializeGL(); if (!_shader) { _shader = global::renderEngine->buildRenderProgram( "DataSphereProgram", absPath("${MODULE_ISWA}/shaders/datasphere_vs.glsl"), absPath("${MODULE_ISWA}/shaders/datasphere_fs.glsl") ); } // Rotate 90 degrees because of the texture coordinates in PowerScaledSphere _rotation = glm::rotate(_rotation, glm::half_pi(), glm::vec3(1.f, 0.f, 0.f)); if (_group) { _dataProcessor = _group->dataProcessor(); subscribeToGroup(); } else { _dataProcessor = std::make_shared(); //If autofiler is on, background values property should be hidden _autoFilter.onChange([this]() { // If autofiler is selected, use _dataProcessor to set backgroundValues // and unregister backgroundvalues property. if (_autoFilter) { _backgroundValues = _dataProcessor->filterValues(); _backgroundValues.setVisibility(properties::Property::Visibility::Hidden); //_backgroundValues.setVisible(false); // else if autofilter is turned off, register backgroundValues } else { _backgroundValues.setVisibility(properties::Property::Visibility::Always); //_backgroundValues.setVisible(true); } }); } readTransferFunctions(_transferFunctionsFile); setPropertyCallbacks(); _useHistogram = true; _autoFilter = true; } void RenderableDataSphere::deinitializeGL() { _shader = nullptr; RenderableDataCygnet::deinitializeGL(); } bool RenderableDataSphere::createGeometry() { const float radius = 6.371f * _radius * glm::pow(10.f, 6.f); int segments = 100; _sphere = std::make_unique(radius, segments); _sphere->initialize(); return true; } bool RenderableDataSphere::destroyGeometry() { _sphere = nullptr; return true; } void RenderableDataSphere::renderGeometry() const { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); _sphere->render(); } std::vector RenderableDataSphere::textureData() { // if the buffer in the datafile is empty, do not proceed if (_dataBuffer.empty()) { return std::vector(); } if (!_dataOptions.options().empty()) { // load options for value selection fillOptions(_dataBuffer); _dataProcessor->addDataValues(_dataBuffer, _dataOptions); // if this datacygnet has added new values then reload texture // for the whole group, including this datacygnet, and return after. if (_group) { _group->updateGroup(); return std::vector(); } } // _textureDimensions = _dataProcessor->setDimensions(); return _dataProcessor->processData(_dataBuffer, _dataOptions, _textureDimensions); } void RenderableDataSphere::setUniforms() { // set both data texture and transfer function texture setTextureUniforms(); _shader->setUniform("backgroundValues", _backgroundValues); _shader->setUniform("transparency", _alpha); } } //namespace openspace