/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___RENDERENGINE___H__ #define __OPENSPACE_CORE___RENDERENGINE___H__ #include #include #include #include #include namespace ghoul { namespace fontrendering { class Font; } namespace opengl { class ProgramObject; } class Dictionary; class SharedMemory; } // namespace ghoul namespace openspace { namespace performance { class PerformanceManager; } namespace scripting { struct LuaLibrary; } class Camera; class RaycasterManager; class Renderer; class Scene; class SceneManager; class ScreenLog; class ScreenSpaceRenderable; class Syncable; class SyncBuffer; class RenderEngine : public properties::PropertyOwner { public: enum class RendererImplementation { Framebuffer = 0, ABuffer, Invalid }; enum class FrametimeType { DtTimeAvg = 0, FPS, FPSAvg }; RenderEngine(); ~RenderEngine(); void initialize(); void initializeGL(); void deinitialize(); void setScene(Scene* scene); Scene* scene(); void updateScene(); Camera* camera() const; Renderer* renderer() const; RendererImplementation rendererImplementation() const; RaycasterManager& raycasterManager(); // sgct wrapped functions void updateShaderPrograms(); void updateFade(); void updateRenderer(); void updateScreenSpaceRenderables(); void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix, const glm::mat4& projectionMatrix); void renderScreenLog(); void renderShutdownInformation(float timer, float fullTime); void postDraw(); // Performance measurements bool doesPerformanceMeasurements() const; performance::PerformanceManager* performanceManager(); float globalBlackOutFactor(); void setGlobalBlackOutFactor(float factor); void registerScreenSpaceRenderable(std::shared_ptr s); void unregisterScreenSpaceRenderable(std::shared_ptr s); void unregisterScreenSpaceRenderable(std::string name); std::shared_ptr screenSpaceRenderable(std::string name); std::vector screenSpaceRenderables() const; std::unique_ptr buildRenderProgram( std::string name, std::string vsPath, std::string fsPath, const ghoul::Dictionary& dictionary = ghoul::Dictionary()); std::unique_ptr buildRenderProgram( std::string name, std::string vsPath, std::string fsPath, std::string csPath, const ghoul::Dictionary& dictionary = ghoul::Dictionary()); std::string progressToStr(int size, double t); void removeRenderProgram(const std::unique_ptr& program); /** * Set raycasting uniforms on the program object, and setup raycasting. */ void preRaycast(ghoul::opengl::ProgramObject& programObject); /** * Tear down raycasting for the specified program object. */ void postRaycast(ghoul::opengl::ProgramObject& programObject); /** * Set the camera to use for rendering */ void setCamera(Camera* camera); void setRendererFromString(const std::string& method); /** * Lets the renderer update the data to be brought into the rendererer programs * as a 'rendererData' variable in the dictionary. */ void setRendererData(const ghoul::Dictionary& rendererData); /** * Lets the renderer update the data to be brought into the post rendererer programs * as a 'resolveData' variable in the dictionary. */ void setResolveData(const ghoul::Dictionary& resolveData); /** * Returns the Lua library that contains all Lua functions available to affect the * rendering. */ static scripting::LuaLibrary luaLibrary(); // Temporary fade functionality void startFading(int direction, float fadeDuration); void sortScreenspaceRenderables(); glm::ivec2 renderingResolution() const; glm::ivec2 fontResolution() const; std::vector getSyncables(); private: void setRenderer(std::unique_ptr renderer); RendererImplementation rendererFromString(const std::string& method); void renderInformation(); Camera* _camera; Scene* _scene; std::unique_ptr _raycasterManager; properties::BoolProperty _performanceMeasurements; std::unique_ptr _performanceManager; std::unique_ptr _renderer; RendererImplementation _rendererImplementation; ghoul::Dictionary _rendererData; ghoul::Dictionary _resolveData; ScreenLog* _log; properties::OptionProperty _frametimeType; //FrametimeType _frametimeType; properties::BoolProperty _showDate; properties::BoolProperty _showInfo; properties::BoolProperty _showLog; properties::TriggerProperty _takeScreenshot; bool _shouldTakeScreenshot; properties::BoolProperty _applyWarping; properties::BoolProperty _showFrameNumber; properties::BoolProperty _disableMasterRendering; properties::BoolProperty _disableSceneTranslationOnMaster; float _globalBlackOutFactor; float _fadeDuration; float _currentFadeTime; int _fadeDirection; properties::IntProperty _nAaSamples; uint64_t _frameNumber; std::vector _programs; std::vector> _screenSpaceRenderables; std::shared_ptr _fontBig = nullptr; std::shared_ptr _fontInfo = nullptr; std::shared_ptr _fontDate = nullptr; std::shared_ptr _fontLog = nullptr; }; } // namespace openspace #endif // __OPENSPACE_CORE___RENDERENGINE___H__