/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___GPUDATA___H__ #define __OPENSPACE_CORE___GPUDATA___H__ #include #include #include #include #include namespace openspace { /** * Very simple class maintaining a uniform location. */ class UniformLocation { public: /** * Updates the uniform location of the uniform variable named * in the provided shader program. */ void bind(ghoul::opengl::ProgramObject* program, const std::string& name); protected: GLint _uniformLocation = -1; }; /** * Manages a GPU representation of the templated data type T. * This class provides a simple interface setting the value of * the binded GLSL variable. */ template class GPUData : public UniformLocation{ public: /** * Sets the value of T to its corresponding GPU value. * OBS! Users must ensure bind has been called before using this method */ void setValue(ghoul::opengl::ProgramObject* program, T val){ program->setUniform(_uniformLocation, val); } }; /** * Manages a Texture on the GPU. * This class provides a simple interface binding texture to the * named uniform. */ class GPUTexture : public UniformLocation{ public: /** * Sets and assignes a texture unit within the provided shader * program. * OBS! Users must ensure bind has been called before using this method. */ void setValue(ghoul::opengl::ProgramObject* program, ghoul::opengl::Texture* texture){ _texUnit = std::make_unique(); _texUnit->activate(); if (texture) { texture->bind(); } program->setUniform(_uniformLocation, *_texUnit); } void deactivate(){ _texUnit = nullptr; } private: std::unique_ptr _texUnit; }; } // namespace openspace #endif // __OPENSPACE_CORE___GPUDATA___H__