/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include namespace { const std::string GlslRaycastPath = "${MODULES}/galaxy/shaders/galaxyraycast.glsl"; const std::string GlslBoundsVsPath = "${MODULES}/galaxy/shaders/raycasterbounds.vs"; const std::string GlslBoundsFsPath = "${MODULES}/galaxy/shaders/raycasterbounds.fs"; } namespace openspace { GalaxyRaycaster::GalaxyRaycaster(ghoul::opengl::Texture& texture) : _boundingBox(glm::vec3(1.0)) , _texture(texture) , _textureUnit(nullptr) {} GalaxyRaycaster::~GalaxyRaycaster() {} void GalaxyRaycaster::initialize() { _boundingBox.initialize(); } void GalaxyRaycaster::deinitialize() { } void GalaxyRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { program.setUniform("modelTransform", _modelTransform); program.setUniform("viewProjection", data.camera.viewProjectionMatrix()); program.setUniform("blendMode", static_cast(1)); Renderable::setPscUniforms(program, data.camera, data.position); // Cull back face glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // Render bounding geometry _boundingBox.render(); } void GalaxyRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { // Uniforms program.setUniform("modelTransform", _modelTransform); program.setUniform("viewProjection", data.camera.viewProjectionMatrix()); program.setUniform("blendMode", static_cast(1)); Renderable::setPscUniforms(program, data.camera, data.position); // Cull front face glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); // Render bounding geometry _boundingBox.render(); // Restore defaults glCullFace(GL_BACK); } void GalaxyRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { std::string colorUniformName = "color" + std::to_string(data.id); std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id); std::string galaxyTextureUniformName = "galaxyTexture" + std::to_string(data.id); std::string volumeAspectUniformName = "aspect" + std::to_string(data.id); std::string opacityCoefficientUniformName = "opacityCoefficient" + std::to_string(data.id); program.setUniform(volumeAspectUniformName, _aspect); program.setUniform(stepSizeUniformName, _stepSize); program.setUniform(opacityCoefficientUniformName, _opacityCoefficient); _textureUnit = std::make_unique(); _textureUnit->activate(); _texture.bind(); program.setUniform(galaxyTextureUniformName, *_textureUnit); } void GalaxyRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { _textureUnit = nullptr; // release texture unit. } bool GalaxyRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) { // Camera rig position in world coordinates. glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0); //rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y); //glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix()); // Camera position in world coordinates. glm::vec4 camWorldPos = rigWorldPos; glm::vec3 objPos = data.position.vec3(); glm::mat4 modelTransform = glm::translate(_modelTransform, objPos); float divisor = 1.0; for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) { if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j]; } glm::mat4 scaledModelTransform = modelTransform / divisor; glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos; localPosition = (glm::vec3(modelPos) + glm::vec3(0.5)); return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1); } std::string GalaxyRaycaster::getBoundsVsPath() const { return GlslBoundsVsPath; } std::string GalaxyRaycaster::getBoundsFsPath() const { return GlslBoundsFsPath; } std::string GalaxyRaycaster::getRaycastPath() const { return GlslRaycastPath; } std::string GalaxyRaycaster::getHelperPath() const { return ""; // no helper file } void GalaxyRaycaster::setAspect(const glm::vec3& aspect) { _aspect = aspect / std::max(std::max(aspect.x, aspect.y), aspect.z); } void GalaxyRaycaster::setModelTransform(glm::mat4 transform) { _modelTransform = transform; } void GalaxyRaycaster::setOpacityCoefficient(float opacityCoefficient) { _opacityCoefficient = opacityCoefficient; } void GalaxyRaycaster::setTime(double time) { _time = time; } void GalaxyRaycaster::setStepSize(float stepSize) { _stepSize = stepSize; } }