/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_GLOBEBROWSING___TRIANGLESOUP___H__ #define __OPENSPACE_MODULE_GLOBEBROWSING___TRIANGLESOUP___H__ #include #include #include #include namespace openspace { namespace globebrowsing { /** * Class to hold vertex data and handling OpenGL interfacing and rendering. * A TriangleSoup has all data needed such as position buffer and normal * buffer but all data is not necessarily needed for all purpouses so some vertex buffers * such as normals can be disabled if not needed. */ // TODO : Possibly render triangle strips in this class instead of triangles since // that is faster class TriangleSoup { public: using Positions = ghoul::Boolean; using TextureCoordinates = ghoul::Boolean; using Normals = ghoul::Boolean; TriangleSoup( std::vector elements, // At least elements are required Positions usePositions = Positions::No, TextureCoordinates useTextures = TextureCoordinates::No, Normals useNormals = Normals::No); ~TriangleSoup(); // Setters void setVertexPositions(std::vector positions); void setVertexTextureCoordinates(std::vector textures); void setVertexNormals(std::vector normals); void setElements(std::vector elements); /** * Calls OpenGL's draw function to draw the triangles defined in the vertex buffers * using the current bound program object. * The vertex buffer attribute input locations to the shader program comes in the * order of positions (0), texture coordinates (1) and normals (2). * The input locations in the shader program should be specified to match these * locations. */ void drawUsingActiveProgram(); protected: // Determines what attribute data is in use bool _useVertexPositions; bool _useTextureCoordinates; bool _useVertexNormals; struct Vertex { GLfloat position[4]; GLfloat texture[2]; GLfloat normal[3]; private: GLubyte padding[28]; // Pads the struct out to 64 bytes for performance increase }; // Vertex data std::vector _vertexData; std::vector _elementData; private: bool updateDataOnGPU(); // GL handles GLuint _vaoID; GLuint _vertexBufferID; GLuint _elementBufferID; bool _gpuDataNeedUpdate; }; } // namespace globebrowsing } // namespace openspace #endif // __OPENSPACE_MODULE_GLOBEBROWSING___TRIANGLESOUP___H__