/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_GLOBEBROWSING___LAYERRENDERSETTINGS___H__ #define __OPENSPACE_MODULE_GLOBEBROWSING___LAYERRENDERSETTINGS___H__ #include #include namespace openspace { namespace globebrowsing { struct LayerRenderSettings : public properties::PropertyOwner { LayerRenderSettings(); properties::FloatProperty opacity; properties::FloatProperty gamma; properties::FloatProperty multiplier; properties::FloatProperty offset; // Optional properties properties::FloatProperty valueBlending; bool useValueBlending = false; void setValuesFromDictionary(const ghoul::Dictionary& renderSettingsDict); /// This function matches the function with the same name in the /// shader code float performLayerSettings(float currentValue) const; /// This function matches the function with the same name in the /// shader code glm::vec4 performLayerSettings(glm::vec4 currentValue) const; }; } // namespace globebrowsing } // namespace openspace #endif // __OPENSPACE_MODULE_GLOBEBROWSING___LAYERRENDERSETTINGS___H__