/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef INTERACTIONHANDLER_H #define INTERACTIONHANDLER_H #include #include #include // std includes #include #include #include #include namespace openspace { // Forward declare to minimize dependencies class Camera; class SceneGraphNode; class ExternalControl; class InteractionHandler { public: InteractionHandler(void); InteractionHandler(const InteractionHandler& src); InteractionHandler& operator=(const InteractionHandler& rhs); virtual ~InteractionHandler(); void enable(); void disable(); const bool isEnabled() const; void connectDevices(); void addExternalControl(ExternalControl* controller); void setCamera(Camera *camera = nullptr); void setOrigin(SceneGraphNode* node); Camera* getCamera() const; const psc getOrigin() const; void lockControls(); void unlockControls(); void setFocusNode(SceneGraphNode *node); void orbit(const glm::quat &rotation); void rotate(const glm::quat &rotation); void distance(const PowerScaledScalar &distance, size_t iterations = 0); void lookAt(const glm::quat &rotation); void setRotation(const glm::quat &rotation); void update(const double dt); double getDt(); void keyboardCallback(int key, int action); void mouseButtonCallback(int key, int action); void mousePositionCallback(int x, int y); void mouseScrollWheelCallback(int pos); void addKeyCallback(int key, std::function f); /** * Returns the Lua library that contains all Lua functions available to affect the * interaction. The functions contained are * - openspace::luascriptfunctions::setOrigin * \return The Lua library that contains all Lua functions available to affect the * interaction */ static scripting::ScriptEngine::LuaLibrary luaLibrary(); private: glm::vec3 mapToTrackball(glm::vec2 mousePos); glm::vec3 mapToCamera(glm::vec3 trackballPos); void trackballRotate(int x, int y); Camera* camera_; bool enabled_; SceneGraphNode *node_; double dt_; glm::vec3 _lastTrackballPos; bool _leftMouseButtonDown, _isMouseBeingPressedAndHeld; // used for calling when updating and deallocation std::vector controllers_; // for locking and unlocking std::mutex cameraGuard_; std::multimap > _keyCallbacks; }; } // namespace openspace #endif