/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___CAMERA___H__ #define __OPENSPACE_CORE___CAMERA___H__ #include #include #include namespace openspace { struct CameraPose; class SceneGraphNode; /** * This class still needs some more love. Suggested improvements: * - Accessors should return constant references to double precision class members. * - Remove the scaling variable (What is it used for?) * - Remove the maxFov and sinMaxfov variables. Redundant since the fov is embedded * within the perspective projection matrix. * - Remove focusposition, part of the integration with the scale graph. The * "focus position" should not be needed since we assume the camera is always * positioned relative to its origin. When orbiting another object (not in origin), * the focus position should probably be handled outside the camera class * (interaction handler) since it does not affect the state of the camera * (only how it interacts). * - The class might need some more reasonable accessors depending on use cases. * (up vector world space?) * - Make clear which function returns a combined view matrix (things that are * dependent on the separate sgct nodes). */ class Camera { public: /** * Used to explicitly show which variables within the Camera class that are used * for caching. */ template struct Cached { T datum = T(0); bool isDirty = true; }; Camera() = default; Camera(const Camera& o); ~Camera() = default; // Mutators void setPose(CameraPose pose); void setPositionVec3(glm::dvec3 pos); void setRotation(glm::dquat rotation); void setScaling(float scaling); void setMaxFov(float fov); void setParent(SceneGraphNode* parent); // Atmosphere dimming factor determines how much an atmosphere dims objects void setAtmosphereDimmingFactor(float atmosphereDimmingFactor); // Relative mutators void rotate(const glm::dquat& rotation); // Accessors // Remove Vec3 from the name when psc is gone const glm::dvec3& positionVec3() const; glm::dvec3 eyePositionVec3() const; const glm::dvec3& unsynchedPositionVec3() const; const glm::dvec3& viewDirectionWorldSpace() const; const glm::dvec3& lookUpVectorCameraSpace() const; const glm::dvec3& lookUpVectorWorldSpace() const; const glm::dmat4& viewRotationMatrix() const; const glm::dmat4& viewScaleMatrix() const; const glm::dquat& rotationQuaternion() const; float maxFov() const; float sinMaxFov() const; SceneGraphNode* parent() const; float scaling() const; float atmosphereDimmingFactor() const; // @TODO this should simply be called viewMatrix! // Or it needs to be changed so that it actually is combined. Right now it is // only the view matrix that is the same for all SGCT cameras. // Right now this function returns the actual combined matrix which makes some // of the old calls to the function wrong.. const glm::dmat4& combinedViewMatrix() const; void invalidateCache(); void serialize(std::ostream& os) const; void deserialize(std::istream& is); /** * Handles SGCT's internal matrices. Also caches a calculated viewProjection * matrix. This is the data that is different for different cameras within SGCT. */ class SgctInternal { friend class Camera; public: void setSceneMatrix(glm::mat4 sceneMatrix); void setViewMatrix(glm::mat4 viewMatrix); void setProjectionMatrix(glm::mat4 projectionMatrix); const glm::mat4& sceneMatrix() const; const glm::mat4& viewMatrix() const; const glm::mat4& projectionMatrix() const; const glm::mat4& viewProjectionMatrix() const; private: SgctInternal() = default; SgctInternal(const SgctInternal& o); glm::mat4 _sceneMatrix = glm::mat4(1.f); glm::mat4 _viewMatrix = glm::mat4(1.f); glm::mat4 _projectionMatrix = glm::mat4(1.f); mutable Cached _cachedViewProjectionMatrix; mutable std::mutex _mutex; } sgctInternal; // @TODO use Camera::SgctInternal interface instead // [[deprecated("Replaced by Camera::SgctInternal::viewMatrix()")]] const glm::mat4& viewMatrix() const; // [[deprecated("Replaced by Camera::SgctInternal::projectionMatrix()")]] const glm::mat4& projectionMatrix() const; // [[deprecated("Replaced by Camera::SgctInternal::viewProjectionMatrix()")]] const glm::mat4& viewProjectionMatrix() const; std::vector syncables(); // Static constants // (2021-07-16, emmbr) Note that this hard coded vector for the view direction is also // used in a qauternion -> view direction helper function in ghoul/glm.h static constexpr glm::dvec3 ViewDirectionCameraSpace = glm::dvec3(0.0, 0.0, -1.0); static constexpr glm::dvec3 UpDirectionCameraSpace = glm::dvec3(0.0, 1.0, 0.0); private: SyncData _position = glm::dvec3(1.0, 1.0, 1.0); SyncData _rotation = glm::dquat(glm::dvec3(1.0, 1.0, 1.0)); SyncData _scaling = 1.f; SceneGraphNode* _parent = nullptr; float _atmosphereDimmingFactor = 1.f; // _focusPosition to be removed glm::dvec3 _focusPosition = glm::dvec3(0.0); float _maxFov = 0.f; // Cached data mutable Cached _cachedViewDirection; mutable Cached _cachedLookupVector; mutable Cached _cachedViewRotationMatrix; mutable Cached _cachedViewScaleMatrix; mutable Cached _cachedCombinedViewMatrix; mutable Cached _cachedSinMaxFov; mutable std::mutex _mutex; }; } // namespace openspace #endif // __OPENSPACE_CORE___CAMERA___H__