/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2025 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #version __CONTEXT__ in vec2 psfCoords; out vec4 renderTableColor; uniform int psfMethod; uniform float p0Param; uniform float p1Param; uniform float p2Param; uniform float alphaConst; uniform float FWHM; uniform float betaConstant; const int PsfMethodSpencer = 0; const int PsfMethodMoffat = 1; void main() { vec4 fullColor = vec4(0.0, 0.0, 0.0, 1.0); if (psfMethod == PsfMethodSpencer) { // PSF Functions from paper: Physically-Based Galre Effects for Digital // Images - Spencer, Shirley, Zimmerman and Greenberg. float theta = sqrt((psfCoords.y * psfCoords.y + psfCoords.x * psfCoords.x)) * 90.0; float f0 = 2.61E6 * exp(-pow(theta / alphaConst, 2.0)); float f1 = 20.91 / pow(theta + alphaConst, 3.0); float f2 = 72.37 / pow(theta + alphaConst, 2.0); float spencer = p0Param * f0 + p1Param * f1 + p2Param * f2; fullColor = vec4(spencer); } else if (psfMethod == PsfMethodMoffat) { // Moffat float r = sqrt((psfCoords.y * psfCoords.y + psfCoords.x * psfCoords.x)) * 90.0; float alpha = FWHM / (2.0 * sqrt(pow(2.0, 1.0 / betaConstant) - 1.0)); float moffat = pow(1.0 + (r/alpha) * (r/alpha), -betaConstant); fullColor = vec4(moffat); } if (fullColor.a == 0) { discard; } renderTableColor = fullColor; }