/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include "gdal_priv.h" namespace { const std::string _loggerCat = "TileSelector"; } namespace openspace { namespace globebrowsing { const TileSelector::CompareResolution TileSelector::HIGHEST_RES = TileSelector::CompareResolution(); ChunkTilePile TileSelector::getHighestResolutionTilePile(TileProvider* tileProvider, TileIndex tileIndex, int pileSize){ ghoul_assert(pileSize >= 0, "pileSize must be positive"); ChunkTilePile chunkTilePile; chunkTilePile.chunkTiles.resize(pileSize); for (size_t i = 0; i < pileSize; ++i){ chunkTilePile.chunkTiles[i] = TileSelector::getHighestResolutionTile(tileProvider, tileIndex, i); if (chunkTilePile.chunkTiles[i].tile.status == Tile::Status::Unavailable) { if(i>0){ chunkTilePile.chunkTiles[i].tile = chunkTilePile.chunkTiles[i-1].tile; chunkTilePile.chunkTiles[i].uvTransform.uvOffset = chunkTilePile.chunkTiles[i-1].uvTransform.uvOffset; chunkTilePile.chunkTiles[i].uvTransform.uvScale = chunkTilePile.chunkTiles[i-1].uvTransform.uvScale; } else{ chunkTilePile.chunkTiles[i].tile = tileProvider->getDefaultTile(); chunkTilePile.chunkTiles[i].uvTransform.uvOffset = { 0, 0 }; chunkTilePile.chunkTiles[i].uvTransform.uvScale = { 1, 1 }; } } } return std::move(chunkTilePile); } ChunkTile TileSelector::getHighestResolutionTile(TileProvider* tileProvider, TileIndex tileIndex, int parents) { TileUvTransform uvTransform; uvTransform.uvOffset = glm::vec2(0, 0); uvTransform.uvScale = glm::vec2(1, 1); // Step 1. Traverse 0 or more parents up the chunkTree as requested by the caller for (int i = 0; i < parents && tileIndex.level > 1; i++) { ascendToParent(tileIndex, uvTransform); } // Step 2. Traverse 0 or more parents up the chunkTree to make sure we're inside // the range of defined data. int maximumLevel = tileProvider->maxLevel(); while(tileIndex.level > maximumLevel){ ascendToParent(tileIndex, uvTransform); } // Step 3. Traverse 0 or more parents up the chunkTree until we find a chunk that // has a loaded tile ready to use. while (tileIndex.level > 1) { Tile tile = tileProvider->getTile(tileIndex); if (tile.status != Tile::Status::OK) { ascendToParent(tileIndex, uvTransform); } else return { tile, uvTransform }; } return{ Tile::TileUnavailable, uvTransform }; } ChunkTile TileSelector::getHighestResolutionTile(const LayerGroup& layerGroup, TileIndex tileIndex) { ChunkTile mostHighResolution; mostHighResolution.tile = Tile::TileUnavailable; mostHighResolution.uvTransform.uvScale.x = 0; for (const auto& layer : layerGroup.activeLayers()) { ChunkTile chunkTile = getHighestResolutionTile(layer->tileProvider(), tileIndex); bool tileIsOk = chunkTile.tile.status == Tile::Status::OK; bool tileHasPreprocessData = chunkTile.tile.preprocessData != nullptr; bool tileIsHigherResolution = chunkTile.uvTransform.uvScale.x > mostHighResolution.uvTransform.uvScale.x; if (tileIsOk && tileHasPreprocessData && tileIsHigherResolution) { mostHighResolution = chunkTile; } } return mostHighResolution; } bool TileSelector::CompareResolution::operator()(const ChunkTile& a, const ChunkTile& b) { // large uv scale means smaller resolution return a.uvTransform.uvScale.x > b.uvTransform.uvScale.x; } std::vector TileSelector::getTilesSortedByHighestResolution(const LayerGroup& layerGroup, const TileIndex& tileIndex) { std::vector tiles; for (const auto& layer : layerGroup.activeLayers()){ tiles.push_back(getHighestResolutionTile(layer->tileProvider(), tileIndex)); } std::sort(tiles.begin(), tiles.end(), TileSelector::HIGHEST_RES); return tiles; } void TileSelector::ascendToParent(TileIndex& tileIndex, TileUvTransform& uv) { uv.uvOffset *= 0.5; uv.uvScale *= 0.5; if (tileIndex.isEastChild()) { uv.uvOffset.x += 0.5; } // In OpenGL, positive y direction is up if (tileIndex.isNorthChild()) { uv.uvOffset.y += 0.5; } --tileIndex; } } // namespace globebrowsing } // namespace openspace