/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include namespace openspace { ScreenSpaceFramebuffer::ScreenSpaceFramebuffer() :ScreenSpaceRenderable() ,_size("size", "Size", glm::vec4(0), glm::vec4(0), glm::vec4(2000)) ,_framebuffer(nullptr) { _id = id(); setName("ScreenSpaceFramebuffer" + std::to_string(_id)); registerProperties(); glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution(); addProperty(_size); OsEng.gui()._screenSpaceProperty.registerProperty(&_size); _size.set(glm::vec4(0, 0, resolution.x,resolution.y)); _scale.setValue(1.0f); } ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer(){} bool ScreenSpaceFramebuffer::initialize(){ _originalViewportSize = OsEng.windowWrapper().currentWindowResolution(); createPlane(); createShaders(); createFragmentbuffer(); return isReady(); } bool ScreenSpaceFramebuffer::deinitialize(){ unregisterProperties(); glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; _texture = nullptr; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } _framebuffer->detachAll(); removeAllRenderFunctions(); return true; } void ScreenSpaceFramebuffer::render(){ glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution(); glm::vec4 size = _size.value(); float xratio = _originalViewportSize.x / (size.z-size.x); float yratio = _originalViewportSize.y / (size.w-size.y);; if(!_renderFunctions.empty()){ glViewport (-size.x*xratio, -size.y*yratio, _originalViewportSize.x*xratio, _originalViewportSize.y*yratio); GLint defaultFBO = _framebuffer->getActiveObject(); _framebuffer->activate(); glClearColor (0.0f, 0.0f, 0.0f, 0.0f); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_ALPHA_TEST); for(auto renderFunction : _renderFunctions){ (*renderFunction)(); } _framebuffer->deactivate(); glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); glViewport (0, 0, resolution.x, resolution.y); glm::mat4 rotation = rotationMatrix(); glm::mat4 translation = translationMatrix(); glm::mat4 scale = scaleMatrix(); scale = glm::scale(scale, glm::vec3((1.0/xratio), -(1.0/yratio), 1.0f)); glm::mat4 modelTransform = rotation*translation*scale; draw(modelTransform); } } void ScreenSpaceFramebuffer::update(){ if(_toDelete) OsEng.renderEngine().unregisterScreenSpaceRenderable(name()); } bool ScreenSpaceFramebuffer::isReady() const{ bool ready = true; if (!_shader) ready &= false; if(!_texture) ready &= false; return ready; } void ScreenSpaceFramebuffer::setSize(glm::vec4 size){ _size.set(size); } void ScreenSpaceFramebuffer::addRenderFunction(std::shared_ptr> renderFunction){ _renderFunctions.push_back(renderFunction); } void ScreenSpaceFramebuffer::removeAllRenderFunctions(){ _renderFunctions.clear(); } void ScreenSpaceFramebuffer::createFragmentbuffer(){ _framebuffer = std::make_unique(); _framebuffer->activate(); _texture = std::make_unique(glm::uvec3(_originalViewportSize.x, _originalViewportSize.y, 1)); _texture->uploadTexture(); _texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0); _framebuffer->deactivate(); } int ScreenSpaceFramebuffer::id(){ static int id = 0; return id++; } } //namespace openspace